<<nobr>>
<<set $list to Story.lookup("tags", "VN")>>
<<set $a to $list.length + $list.length%2>>
<<for $j to 0; $j lt $a; $j+=2>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2023/assets/games/" + $g.title + "/cover.png">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="300"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j>>
<</nobr>><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/SuMix2023.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"> The Hand Eye Society's Mixtape Program showcases short and experimental game experiences from across the games Community. For Super FESTival 2023, we've chosen thse quirky experiences for our newest mixtape! </div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Vendors*/<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "Mix")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2023/assets/games/" + $g.title + "/cover.png">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include PuzzleIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include VNIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include 18+Icon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:0px; margin:0 auto"><<include CanadaIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include AllIcon>></td></tr>
</table><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/VN.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"> Visual Novels have an significant history for telling deep and profound stories through games. Come see how the medium has genre has evolved and what the new generation of the visual novel tradition has in store!</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Vendors*/<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "VN")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2023/assets/games/" + $g.title + "/cover.png">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include PuzzleIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include 18+Icon>></td><td style="border-color:#ffffff00;text-align:center;padding:0px; margin:0 auto"><<include MixtapeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include CanadaIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include AllIcon>></td></tr>
</table><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/ActionRPG.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">We all have fond memories of games and the many battles and adventures they gave us. Now experience new action experiences and RPG adventures through this section of the showcase.</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Vendors*/<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "Action")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2024/assets/games/" + $g.title + "/cover.jpg">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;margin: 0 auto"><<include CanadaIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;" colspan="2"><<include AllIcon>></td></tr>
</table><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/18+.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"> <b>TRIGGER WARNING!</b> All games in this category deal with sensitive and violent subject matter that can be triggering for some players. This, however, does not take away from their value as art. These games are only to be played by those who are 18 and up.</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "18+")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2023/assets/games/" + $g.title + "/cover.png">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include PuzzleIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include VNIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include MixtapeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include CanadaIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include AllIcon>></td></tr>
</table><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Arcade.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">We all have fond memories of games and the many battles and adventures they gave us. Now experience new arcade adventures through this section of the showcase.</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Vendors*/<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "Arcade")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2024/assets/games/" + $g.title + "/cover.jpg">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ActionIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;margin: 0 auto" colspan="2"><<include CanadaIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;" colspan="2"><<include AllIcon>></td></tr>
</table><img src="https://handeyesociety.com/sufest2024/assets/ui/box/top.png" style="width:100%; margin:0; padding:0; line height:0;"><img src="https://handeyesociety.com/sufest2024/assets/ui/box/mid.png"><img src="https://handeyesociety.com/sufest2024/assets/ui/box/bottom.png" style="width:100%;"><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Canada.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">All games are important, but as a Canadian organization, the Hand Eye Society is spotlighting games created in our country while accepting that we stand on Indigenous land. See what diverse experiences Canadians are capable of.</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Vendors*/<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "Canada")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2024/assets/games/" + $g.title + "/cover.jpg">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ActionIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;margin: 0 auto" colspan="2"><<include ExpIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;" colspan="2"><<include AllIcon>></td></tr>
</table>[[All]]
[[Visual Novel]]
[[Arcade]]
[[Puzzle]]
[[Experimental]]
[[Narrative]]
[[18+]]
[[Canada]]
[[SuFestMixTape]]
/*Categories<a data-passage="Games">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/All.png" height="45px"></div>/*Name*/</a><a data-passage="Arcade">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Arcade.png" height="45px"></div>/*Name*/</a><a data-passage="Action">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/ActionRPG.png" height="45px"></div>/*Name*/</a><a data-passage="Experimental">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Experimental.png" height="45px"></div>/*Name*/</a><a data-passage="Narrative">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Narrative.png" height="45px"></div>/*Name*/</a><a data-passage="Canada">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Canada.png" height="45px"></div>/*Name*/</a>
/*Platforms*/<img src="https://handeyesociety.com/sufest2024/assets/ui/market/SteamIcon-Black.png" style="width:60%"><img src="https://handeyesociety.com/sufest2024/assets/ui/market/itchio-logo-black.png" style="width:60%"><img src="https://handeyesociety.com/sufest2024/assets/ui/market/appstore.png" style="width:30%"><img src="https://handeyesociety.com/sufest2024/assets/ui/market/google.png" style="width:30%"><img src="https://handeyesociety.com/sufest2024/assets/ui/market/playdate.jpg" style="width:30%">
/*Websites*/<img src="https://handeyesociety.com/sufest2024/assets/ui/words/website.png" style="width:60%"><img src="https://handeyesociety.com/sufest2024/assets/ui/words/press.png" style="width:60%"><img src="https://handeyesociety.com/sufest2024/assets/ui/words/linktree.png" style="width:60%">
/*Socials*/<img src="https://handeyesociety.com/sufest2024/assets/ui/socials/fb.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/x.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/insta.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/threads.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/tiktok.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/bsky.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/mastodon.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/discord.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/youtube.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/twitch.png" style="width:20%"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/tumblr.png" style="width:20%">
/*Small-Socials*/<img src="https://handeyesociety.com/sufest2024/assets/ui/socials/fb.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/x.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/insta.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/threads.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/tiktok.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/bsky.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/mastodon.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/discord.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/youtube.png" style="width:5vh"><img src="https://handeyesociety.com/sufest2024/assets/ui/socials/twitch.png" style="width:5vh"><div class="category"><img @src=$catImage class="catBanner">
<main class="gallery">
<<set $GameList to Story.lookup("tags", $topic)>>
<<for $i to 0; $i lt $GameList.length; ++$i>>
<<silently>>
<<include $GameList[$i].title>>
/* SIMPLE FORMAT: [img[$me.imageName][$me.passageName]]
<<print "[[" + $me.artistName + "|" + $me.passageName + "]]">>*/
<</silently>>
<div class="category_container">/* vendor_container*/
<a data-passage=$GameList[$i].title class="category-item">/*Profile Image*/<div class="category-image"><div class="land_profile"><img src=$GameList[$i].img ></div></div>
/*Name*/<h1 class="land_name">$GameList[$i].title</h1>
</a></div>
<</for>>
<<unset $GameList, $i>>
</main>
[[<< Back->Start]]
</div>
/*-------------*/
/*EXTRA CODE*/
/*Changes location property on Sidebar*/
<<set $Location to passage()>>
/*-------------*/
/*EXTRA TEMPLATE CODE*/
/*jQuery Code to change the background color/image and font color. Can be adapted to alter more things such as font. Loads all content first and applies layout changes. Color is font color.*/
/*Uncomment below code to use*/
/*Reset back to default background and font colors*/
<<script>>
$(document).one(":passageend", function () {
$("body").css({ "background-color": "#111111", color: "white"});
});
<</script>>
/*Audio killing code if desired*/
/*<<audio :all stop>>*/<div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Experimental.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"> At the Hand Eye Society, we love when people experiment and push the definition of what a game can and should be. These experimental games showcase new takes on game creation with profound results.</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Vendors*/<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "Exp")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2024/assets/games/" + $g.title + "/cover.jpg">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00; margin:0 auto;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ActionIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;margin: 0 auto" colspan="2"><<include CanadaIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;" colspan="2"><<include AllIcon>></td></tr>
</table><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/categories/Narrative.png" width="250px"></div>
<<nobr>><div class="boxedInfo">
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<div class="boxText">Everyone loves a good challenge and having their 'eureka' moment. These Puzzle games are sure to tease your mind as you attempt to solve their mysteries and challenges.</div>
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<a data-passage="Speakers"><<include SpeakersIcon>></a>/*Speakers*/
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<a data-passage="Twitch"><<include HES-TwitchIcon>></a>/*Twitch*/
<a data-passage="Torontron"><<include TorontronIcon>></a>/*Mixtape*/
<a href="https://discord.gg/urAUjk5" target="_blank"><<include HES-DiscordIcon>></a>/*Discord*/
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<a href="https://paypal.me/handeyesociety" style="padding-top: 5px;" target="_blank"><<include DonateIcon>></a>
/*Note that I have noticed that this will sometimes glitch if called as an include, but only seemingly at random after saving. May put back in main.twee if this issue persists*/<img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/about.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/speakers.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/stream.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/workshops.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/random.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/exhibitors.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/torontrons.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/ball.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/discord.png" width="80px"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/credits.png" width="80px" style="padding-top: 10px;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/donate.png" width="80px"><div class="Title">''Unleaving''</div>
<span class="creators">/*Name*/ Orangutan Matter Studio <br>
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
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<div class="carousel" id="bigImage" style="width:80vh;">
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<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://drive.google.com/drive/u/2/folders/1QVvZEkiHq6kJFeWddpXHgq8ZzB5WhSIK" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://store.steampowered.com/app/1076720/Unleaving/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://www.facebook.com/orangutanmatter" target="_blank"><<include FBIcon>></a>
<a href="https://x.com/orangutanmatter" target="_blank"><<include TwitterIcon>></a>
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</td>
<td style ="width:80%">
/*Description*/
<p>When everything seems hopeless a child is awakened by the whispers of the last leaf, drawn into an imaginary world.</p>
<p>This narrative-driven puzzle platformer invites players to explore themes of hope, perception, and meaning through immersive challenges woven into a visually captivating story.</p>
<p>Unleaving is more than a game, it's a multimedia art experience. Set in a world of hand-painted landscapes, Unleaving is a journey through a child's eyes. Unleaving borrows its title from Gerard Manley Hopkins' poem: 'Spring and Fall: To a Young Child.' It opens with the lines: 'Márgarét, áre you gríeving Over Goldengrove unleaving?' In Hopkins' words, as the seasons change, 'Goldengrove' loses its leaves, is a metaphor for the transient nature of life. Unleaving is a metaphorical game crafted through illustrations and puzzles.</p>
<p>The game invites players into a deeply engaging, narrative-driven puzzle platformer. Each challenge is intricately tied to the storyline, encouraging players to immerse themselves in the journey and explore deeper meanings.</p>
<p>The game's unique hand-painted landscapes create a visually stunning and serene environment. The use of stop-motion animation techniques, where every frame is a new painting, ensures that players are constantly experiencing fresh and unique visuals, adding to the game's charm and beauty.</p>
<p>"Unleaving" blurs the lines between a video game and a series of multimedia paintings and drawings. The brushstrokes and textures contribute to a contemplative exploration of the game's themes, merging traditional physical art with digital gameplay in an unprecedented way.</p>
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
I’m Sura, the lead artist and producer behind Unleaving, where I created over 22,500 paintings while balancing the demands of raising young children. Our game explores the transient nature of life, inspired by the poem "Spring and Fall." Unleaving invites players into a narrative-driven puzzle platformer, where each challenge unfolds within a hand-painted landscape, delving into metaphors and the elusive boundaries of perception and meaning. Every frame in Unleaving is a unique painting, contributing to its immersive and introspective experience.
<span class="Question">Tell me about your team and what makes them special!</span>
At its core, our tiny team consists of the dynamic husband-and-wife duo, Sura Karnawi and Saif Jabur, based in Toronto, Canada. Together, they handle writing, development, art direction, and production, all rooted in their shared love for art and games. While Sura and Saif are the heart of the team, they also recognize the invaluable contributions of Unleaving’s collaborators, whose passion and commitment enrich the project and elevate the overall experience. Their collaborative spirit and dedication to artistic integrity truly set the team apart.
<span class="Question">How long have you been making games?</span>
4 years
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
Our guiding principle is to view video games as a medium for exploring and expressing the depths of human emotions and vulnerabilities. This vision is important to us because it allows for a more authentic and relatable storytelling experience, fostering connections with players on a deeper level. By prioritizing organic narrative development and leveraging diverse perspectives, we aim to create a collaborative process that encourages creativity and innovation rather than strict control, ultimately enriching the gaming experience.
<span class="Question">What’s your favourite part of your game?</span>
My favorite part of the game is its artistic integrity and the commitment to expressing human emotions. Every brushstroke, color choice, metaphor, symbol, and puzzle design has been meticulously chosen to convey specific feelings and contribute to the overarching narrative. This intentionality creates a deeply immersive experience that allows players to connect with the story on an emotional level.
<span class="Question">What games inspire you?</span>
Limbo, Gris..etc
<span class="Question">What makes a game fun to you?</span>
To me, a game is fun when it combines mystery and emotions, creating an engaging experience that keeps players curious and invested. The sense of accomplishment that comes from solving challenges or uncovering secrets adds to the enjoyment, making the journey feel rewarding and meaningful. Ultimately, it's the blend of these elements that makes a game memorable and enjoyable.
<span class="Question">What makes a good game designer?</span>
A good game designer embodies authenticity in artistic expression, ensuring that their creative vision resonates throughout the game. They also adhere to level design principles to create a cohesive and immersive world, where every element feels intentional and connected. This balance of creativity and technicality allows for engaging gameplay experiences that captivate players.
<span class="Question">How did you first get involved with game design?</span>
I first got involved with game design by falling in love with beautiful games that captured my imagination. This passion inspired me to start creating my own games on the side as a way to learn and explore the medium. Each project became an opportunity to deepen my understanding of game design and artistic expression.
<span class="Question">What have you learned since making your first game?</span>
Since making my first game, I’ve learned the importance of self-regulation and discipline in the development process. This involves managing my time effectively, setting clear goals, and staying focused on the project’s vision. Additionally, I've realized the value of iterative feedback and collaboration, which helps refine ideas and enhances the overall quality of the game.
<span class="Question">What are you most proud of developing for your game?</span>
I’m most proud of developing a system that seamlessly integrates physical artwork into the game while maintaining high quality and stability. This not only preserves the integrity of the art but also created with an almost bug-free experience for players. Additionally, the hinting system we developed just two weeks before release proved invaluable, helping players navigate challenges more effectively and enhancing their overall experience
<span class="Question">How much did your game change from the original concept?</span>
The game underwent significant changes from its original concept, especially in terms of maturing the art style to better convey the intended atmosphere. Despite these visual adjustments, the core emotions and storyline remained intact, preserving the essence of what we aimed to express.
<span class="Question">Are there any design principles that you use to make your games?</span>
Yes, there are several design principles I utilize when making my games, many of which I learned from mentors like Osama Dorias and François Messier. One of the golden rules is to maintain clear goals for each puzzle, ensuring that every design choice aligns with the overall vision of the game. This principle helps keep the team focused and drives the project's success.
<span class="Question">What is the biggest success of the development of your game?</span>
The biggest success in the development of Unleaving was how it resonated with many players! We successfully created a system that seamlessly integrated physical artwork while preserving its quality, resulting in a visually stunning game that remains stable and nearly bug-free. Additionally, we developed a hinting system just two weeks before release, which proved invaluable for players, enhancing their overall experience and making the gameplay more accessible.
<span class="Question">What was the biggest challenge of the development of your game?</span>
One of the the biggest challenges during the development of Unleaving was managing the ambitious scope of the project, as we aimed to create every frame as a unique painting. This was particularly daunting for our small team, but through dedication and collaboration, we were ultimately able to achieve our vision. Over time, we found effective ways to streamline our processes and maintain the quality of the artwork, turning this challenge into a rewarding experience.
<span class="Question">What systems do you use to create game concepts and story characters?</span>
We primarily use traditional pen and paper to brainstorm and communicate our initial game concepts and character ideas. This hands-on approach allows us to freely sketch, jot down notes, and explore ideas without the constraints of digital tools. It fosters creativity and collaboration, ensuring that all ideas are captured and refined as we develop the game's narrative and characters.
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
If I were to make Unleaving again, I believe the strongest asset was the passion that fueled its creation, which helped overcome any challenges we faced during development. However, looking ahead,. I hope to carry this same passion and commitment into my next project while incorporating these learnings to create an even more cohesive and impactful experience.
<span class="Question">What surprised you during development?</span>
During development, I was surprised by the level of involvement from players and how clearly they could perceive aspects of the game. Their feedback often validated some of our hypotheses, revealing insights we hadn’t fully considered. This interaction not only enriched the development process but also reinforced the importance of player perspectives in shaping a more engaging experience.
<span class="Question">What led you to choosing the story for your game?</span>
The story for Unleaving explores themes of vulnerability and the quest for deeper meaning in life resonate deeply with many people. In a world that often stigmatizes these feelings and prioritizes control, exploring such emotional landscapes felt particularly relevant. The narrative invites players to reflect on their own experiences and the transient nature of life, allowing for a more profound connection with the game's themes.
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
The aspects I fought hardest to keep in Unleaving were artistic integrity and accessibility options. Maintaining the game's unique visual style, rooted in traditional painting techniques, was crucial to preserving its emotional impact and storytelling depth. Additionally, ensuring that the game is accessible to a diverse audience was a top priority, as I believe everyone should have the opportunity to experience and connect with art in gaming. I tried my very best.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
The industry is moving towards a broader exploration of artistic expression in games, with a growing emphasis on unique visual styles and narrative depth. My game, Unleaving, fits into this trend by blending traditional painting techniques with modern game design, II was particularly excited to see the release of Harold and Halibut this year, as it exemplifies this movement towards artistic experimentation and the integration of fine art into the gaming medium.
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
In my ideal studio, I dream of inspiring others to recognize the significant role that art plays in gameplay. I envision a future where more games push the boundaries of artistic expression, showcasing protagonists who are vulnerable and relatable, without relying on special powers. I want to create narratives that bravely tackle difficult subjects, fostering deeper emotional connections with players.
<span class="Question">How has your studio worked to be a more inclusive work environment?</span>
Our studio, consisting of myself and my husband, has prioritized inclusivity by collaborating with individuals who take on non-traditional roles in the industry. Throughout the development of Unleaving, we embraced a flexible work environment that welcomed contributions from various collaborators, including those with young families. Our approach even extended to our video calls, where our babies occasionally joined, demonstrating our commitment to adaptability and family inclusiveness in our creative process.
/*-----------------*/
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</script><div class="Title">''Fix Your Mother's Printer''</div>
<span class="creators">/*Name*/Geoffrey Golden
/*Location*/Los Angeles, CA, USA</span>
<span class="gameContent">
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<img src="https://handeyesociety.com/sufest2024/assets/games/game10/1.jpg">
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<<nobr>>
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<img src="https://handeyesociety.com/sufest2024/assets/games/game10/1.jpg">
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<<link [img["https://handeyesociety.com/sufest2024/assets/games/game10/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game10/2.jpg">
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<<link [img["https://handeyesociety.com/sufest2024/assets/games/game10/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game10/3.jpg">
<</replace>>
<</link>>
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<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://geoffreygolden.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://equipstory.com" target="_blank">Newsletter</a><br>
<a href="https://geoffreygolden.itch.io/fymp" target="_blank"><<include ItchIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Fix Your Mother's Printer is a "family sim" visual novel where what you say changes the story and your relationship with your mom. It's Sunday afternoon and your mother is calling you on Swoon, the video conferencing app specifically for moms. She's having a tech emergency and you're the only one who can help! Will you be the golden child and fix her out-of-pocket printer or make fun of her and watch her fume?
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
I'm a narrative designer and game maker based in Los Angeles. I've created projects for Dungeons & Dragons, Borderlands, Assassin's Creed, Disneyland, and indie studios around the world.
Fix Your Mother's Printer is a web-based visual novel in which the player receives a video call from their mom to solve a tech emergency. As the player makes choices in the conversation, the shape of the relationship they have with their mother changes. If the player acts like a brat, the mother recalls times when they acted bratty in the past. If they act sweet, the mother is grateful and offers sincere life advice.
Fix Your Mother's Printer was written and designed by me. The website was coded by Josh Grams, with illustrations by Mikhail Seleznev.
<span class="Question">How long have you been making games?</span>
I've been designing video games and tabletop games professionally for over 15 years. The first video games I ever designed were maze games in Hypercard when I was in middle school, which I uploaded to America Online. I just dated myself. Yay!!
<span class="Question">What’s your favourite part of your game?</span>
In early playtesting, the mother's dog was mentioned in passing, but never shown. When a playtester suggested they wanted to see the dog, I was like, "Oh my god, how did I miss that? Of course we want to see the dog!" Pawford is the most beloved aspect of the game, and I love him, too. Listen to playtester feedback!
<span class="Question">How much did your game change from the original concept?</span>
The tone shifted dramatically. Originally, the game was going to be sillier with lots of gags about how weird the family was. But as I was developing, I realized the core strength of the premise was its relatability, and I wanted to lean into that more. So I drew more from personal biography, wrote more earnest conversations – a mix of funny, sad, and heartwarming – and tried to capture the feeling of a Sunday call with family.
<span class="Question">Are there any design principles that you use to make your games?</span>
I believe that small day-to-day choices in narrative games can feel as impactful – if not more impactful – to players than big moral decisions about, like, which characters live or die. Players want to express themselves through their choices and have the narrative system respond in kind. So while a big moral decision can branch the plot significantly, and there's power in that, I don't think choices like, "Should I blow up the country?" reflect the player's personality as well as, "Should I flirt with him or keep it professional?" or "Should I graffiti the bathroom wall?"
<span class="Question">What surprised you during development?</span>
Initially, the game was going to be a mix of tech support puzzles and dialogue, more like an adventure game. As I moved away from the wacky tone and towards relatability, I scrapped the puzzle elements and made the tech support sections more about testing the player's patience and empathy with an elder. That was a happy, welcome surprise in development.
<span class="Question">How are your design choices informed by you, your experiences, or your team’s experiences?</span>
The design and story came from providing tech support for my mom since I was a kid. Whenever I come home, mom has a list of tech problems she needs me to solve, usually things like, "How do I get the Mail icon back at the bottom of the screen where it belongs?" When I was a teen, I was frustrated with her, because I'd solve the issue and then she'd need me to re-solve it for her in a week, when she forgot what I told her. Now I'm older and have trouble using apps like Snapchat, so I've developed a lot more empathy about tech challenges!
<span class="Question">Is there is anything you would like to add about your game?</span>
I hope players have fun and explore the possibilities! Some people are afraid to choose the "bad" options, because in real life they'd never say sassy things to a mom. I think that's valid. Here's what I'd do. On your first play through, talk to mom the way you would in real life. On the second play through, choose the opposite of what you'd normally say and watch what happens. Don't worry. One you hit "refresh," the mom in the game won't remember a thing.
<hr>
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</script><div class="Title">''The Big Con''</div>
<span class="creators">/*Name*/ Mighty Yell Studios
/*Location*/ Remote/Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game11-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game11-Trailer>>
<</replace>>
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<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game11/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game11/1.jpg">
<</replace>>
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<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://www.mightyyell.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://store.steampowered.com/app/1139280/The_Big_Con/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://twitter.com/mightyyell" target="_blank"><<include TwitterIcon>></a>
<a href="https://instagram.com/mightyyell" target="_blank"><<include InstaIcon>></a>
<a href="https://bit.ly/MightyYellDiscord" target="_blank"><<include DiscordIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
Hustle your way across ‘90s America as a runaway teen con artist in The Big Con! Choose how to make your scratch as you don disguises, pick pockets, and rip people off in this comedic crime-filled adventure. Save your mom's video store and try to beat the Rad Skater high score, as you experience the totally rad '90s in all its plaid & payphone glory!
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
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<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Sunset Hills''</div>
<span class="creators">/*Name*/ Cotton Game
/*Location*/ China</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game12-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game12-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game12/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game12/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/1791590" target="_blank"><<include SteamIcon>></a><br>
<a href="https://x.com/SunsetHills_E" target="_blank"><<include TwitterIcon>></a>
<a href="https://x.com/CottonStudio" target="_blank"><<include TwitterIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
After being discharged from the army and starting to write novels, Nico embarks on a trip to the world with the roar of a train, encountering all kinds of people and events on the way, and experiencing the new world after the war, and the real purpose of Nico's trip gradually emerges ......
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''The Crimson Diamond''</div>
<span class="creators">/*Name*/ Julia Minamata
/*Location*/Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game13-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game13-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game13/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game13/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://www.thecrimsondiamond.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://www.thecrimsondiamond.com/press/" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://store.steampowered.com/app/1098770/The_Crimson_Diamond/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://juliaminamata.itch.io/the-crimson-diamond-full-game" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/JuliaMinamata" target="_blank"><<include TwitterIcon>></a>
<a href="https://mastodon.gamedev.place/@JuliaMinamata" target="_blank"><<include MastIcon>></a>
<a href="https://bsky.app/profile/juliaminamata.bsky.social" target="_blank"><<include BSkyIcon>></a><br>
<a href="https://www.twitch.tv/a_maplemystery " target="_blank"><<include TwitchIcon>></a>
<a href="https://www.youtube.com/@JuliaMinamata" target="_blank"><<include YoutubeIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
A cozy mystery adventure game set in Northern Ontario. You're Nancy Maple, a rookie mineralogist and reluctant sleuth, on the trail of an exciting diamond claim! An old-school style adventure game with modern quality of life design considerations.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''The Inbetween''</div>
<span class="creators">/*Name*/ VCD
/*Location*/ Lagos, Nigeria</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game14-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game14-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game14/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game14/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game14/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game14/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game14/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game14/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game14/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game14/4.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://impress.games/press-kit/vcd/the-inbetween" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://store.steampowered.com/app/3050000/The_InBetween_Demo/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://threads.com/vcdgamer12345" target="_blank"><<include ThreadsIcon>></a>
<a href="https://instagram.com/vcdgamer12345" target="_blank"><<include InstaIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
Forge your path in The InBetween, an emotional hand-drawn metroidvania where the fate of a young boy and an infected underground world lies in your skills and choices.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
We are VCD, an indie game studio from Nigeria.
<span class="Question">Tell me about your team and what makes them special!</span>
We're a team of developers from Nigeria, with one member of our team being from the US. Video games, stories and music are the things we unanimously have a passion for. One of the special things about us is our resilience. We love making games and are still stubborn enough to work on them despite the harsh conditions of the country.
<span class="Question">How long have you been making games?</span>
5 years
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
Let the fun guide players to the story. This is a very important principle we've followed mainly due to this question we've asked ourselves: "If the game isn't fun or engaging in any way, why should I be concerned about the story?"
<span class="Question">What’s your favourite part of your game?</span>
The story beats as well as the level design, especially the boss fights and Shrine challenges.
<span class="Question">What games inspire you?</span>
Jazz Jackrabbit 2, Undertale, The Legend of Zelda; Majora's Mask, Boktai, Metroid Fusion and so much more, but these are the ones that really stuck with us. :D
<span class="Question">What makes a game fun to you?</span>
This is subjective, but I love it when a game subverts my expectations while still giving me the freedom to play it as I see fit. That curiosity the game allows me to foster, is what makes many games fun for me, regardless of the genre.
<span class="Question">What makes a good game designer?</span>
I believe a good game designer is someone who can make the best out of what they have. To be able to tell a touching story with just a few blocks on the screen, or being able to create something FUN with the smallest or largest of resources, while giving room for the community to thrive.
<span class="Question">How did you first get involved with game design?</span>
Back when I was 6 years old. I would play around with the level editors in some of the games I played, including the one in Jazz Jackrabbit 2 and a lot of fan-made Mario games I played during my childhood.
<span class="Question">What have you learned since making your first game?</span>
That I really love level design and would not hesitate to create a typical Mario Maker 1 community level when given the chance. ^ ^'
<span class="Question">What are you most proud of developing for your game?</span>
That would be the boss fights as well as the story in The InBetween. We wanted every boss fight to be as unique as possible with a decent amount of strategies to beat them. We also wanted to let the bosses really push the story forward, and we are really glad at the results so far.
<span class="Question">How much did your game change from the original concept?</span>
The short answer is... A Lot.
The game was meant to be a simple episodic adventure in which the first chapter would last for at least an hour. Fast-forward to today where we have a demo full of different challenges, more areas to explore, more combat options and an even bigger map bumping the average play-time to at least an hour. :D
<span class="Question">Are there any design principles that you use to make your games?</span>
Yes. The game is being built around a Bible of sorts. A main reference that determines what gets added or removed from the game as we progress.
For The InBetween, it is a short webcomic I made before I worked on the prototype. This comic book had the complete story while the game expands on it via adaptation.
To sum it up, the process is like this:
"There's this cool feature that can be added to the game..."
"Okay, does this flesh out the game's worldbuilding or affect the plot or character in any positive way while still avoiding feature creep?"
if the answer is yes, that feature gets added immediately, if not, it gets saved for another game entirely.
<span class="Question">What is the biggest success of the development of your game?</span>
That would be the nominations and grants we have received over the past/current year.
For a while, as unique as the game was, there was always the lingering fear of it being too niche or risky. So the fact that the game was received positively was a huge relief and is what we would call our biggest success, for now.
<span class="Question">What was the biggest challenge of the development of your game?</span>
That would be working on the game in the midst of irregular part-time jobs as well as many of the challenges that comes as a Nigerian game developer, which includes an extra difficulty when it comes to accessing support such as funding or crowdfunding opportunities.
There is this running joke among the team, that being a Nigerian indie dev is like playing Elden Ring blindfolded with a banana for your controller. But we will keep going.
<span class="Question">What systems do you use to create game concepts and story characters?</span>
I love coming up with concept art as well as level concepts via pen and paper. There's just something about sketching things down the traditional way that gets the creative juices flowing.
Once the idea have been born from there, we get to work on the animation via Clip Studio and continue building the game in GDevelop. :D
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
I believe with the current experience we have, we would have had a better development pipeline since we at least know the scope of the game and all the bells and whistles to attend to, unlike back at the beginning where a lot of things were mainly trial and error.
<span class="Question">What surprised you during development?</span>
The game's reception surprised me, as well as what was observed during playtests. The game was initially designed to be linear despite being a metroidvania. But players kept trying their best to find any secrets at all instead of play through the story as intended, just because the game looked like it had secrets. ^ ^'
This is also how the game ended up being 2 times bigger than usual, to let players make as many discoveries as possible.
<span class="Question">What led you to choosing the story for your game?</span>
There were three games I played and one thing that heavily affected the story for The InBetween.
The games were Undertale, for leading me down a rewarding journey with pacifism, Majora's Mask for the journey through the five stages of grief, and Iconoclasts for its serious themes on picking a side despite its cute visuals.
The last thing was planet Earth itself and the people in it. From the current and past wars we wage against one another to the pandemic we lived through.
All of it combined inspired me to try telling a story based on how we want it to be. A story about choices, that reminds us that no matter what life throws our way, from loss to happiness, we still have the agency to decide where to go next.
And that was how The InBetween's story was born. :D
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
That would be its current art style as well as its Undertale-inspired gameplay. We wanted to introduce something fresh in our metroidvania but ran into the risk of driving away our potential audience from the rpg or the metroidvania community. So we compromised a little bit for the metroidvania community by making the turn-based battles frequent and meaningful, while giving plenty of room for familiar gameplay.
The art style was also another thing we did our best to keep, and that was mostly because it was an art style I was the most comfortable with. Changing art styles mid-development would have ultimately been a big delay to our schedule, and we really hate interruptions.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
This might be a hot take, but I think the industry is heading down a path of healing as well as a return to form. AAA companies and publishers are learning the hard way to stop focusing on dollar bills and actually thinking about their consumers. Meanwhile attention towards indie games as the new pioneers of innovation and soul is something that is finally getting better and better.
And I believe The InBetween fits the bill when it comes to the latter as it tries to be its own thing on uncharted waters.
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
Something simple, for now at least. A decent office building full of just a handful of talented individuals, making lots of awesome and fun games for the world to enjoy. :D
<span class="Question">How do you support yourself and your team through development?</span>
Ah, when playing Don't Starve, the Real Life Edition, the team mostly operates independently at our various jobs to stay afloat.
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''TO:RI''</div>
<span class="creators">/*Name*/ Farfama
/*Location*/ Japan</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game15-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game15-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game15/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game15/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/3215280/TORI/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://farfama.itch.io/" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/farfama" target="_blank"><<include TwitterIcon>></a>
<a href="https://www.instagram.com/farfama.har/" target="_blank"><<include InstaIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
TO:RI is an atmospheric first-person experience set on an abandoned island. Explore a train station that holds dreams and memories of isolated existence. Journey through an ethereal story about the essence of being.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
My name is Farfama and I'm an artist and game developer from Winnipeg, Manitoba currently based in Japan. I live here with my partner Sivani who is also helping me with the writing for my game TO:RI.
TO:RI is an atmospheric first-person experience set on an abandoned island. Explore a train station that holds dreams and memories of isolated existence. Journey through an ethereal story about the essence of being.
<span class="Question">How long have you been making games?</span>
I started making games with GameMaker 20 years ago. There weren’t many options for game engines back then and GameMaker was the most accessible one with a large community. It was a lot fun making small janky games for a tiny community. I get that feeling again with itch.io now.
<span class="Question">What’s your favourite part of your game?</span>
Everything you interact with and look at is being tracked by the game. When you complete a playthrough, you enter a dream sequence. What you see in that dream is made up of everything you did while awake. So no two dreams will ever be 100% the same. Our dreams are made up of so many unconscious interactions with the world. I want to capture this feeling in TO:RI
<span class="Question">What games inspire you?</span>
Walking sims with incredible atmosphere. Dear Esther, Gone Home, Firewatch, Fugue in Void. I love games where you can slowly take in the richly detailed world the developers made. I don't really play games for fun. I play to feel.
<span class="Question">What have you learned since making your first game?</span>
It's impossible to estimate when something is going to be complete. Game development is so much more than just the technical aspects. An idea can be implemented in a million different ways, break in a billion different ways, and be improved upon a trillion different ways.
<span class="Question">What are you most proud of developing for your game?</span>
I really love the movie watching mechanic. It's simple but feels so nice to find a VHS tape, pop it in a VCR and sit on the couch and watch a full public domain movie within the game.
<span class="Question">How much did your game change from the original concept?</span>
Significantly. The scope was a lot smaller. Just one playthrough where you need to find 5 items which activated a surreal ending. It has now turned into 5 playthroughs and 5 dreams between each playthrough. Each playthrough influences the dream in unique ways.
The amount of interactivity has increased dramatically as well. I've added movies, books, music tapes, locked boxes, fishing, painting and more. I wanted the player to feel like if they could see it, they could interact with it.
<span class="Question">Are there any design principles that you use to make your games?</span>
Atmosphere over everything.
<span class="Question">What is the biggest success of the development of your game?</span>
Receiving a $5000 grant from the game devs of color expo. This allows me to dramatically improve the workflow for this project and have access to more premium resources. The money means a lot but it's the community support and recognition that means the most.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
I like to hope that people will stop wanting hyper realistic bloated 100+ hour games and start wanting more unique games by a tiny creative team. I think people are getting tired of playing what feels like the same games with a new skin. More funding for small games with a lot of heart made by people that care more about creating memorable experiences rather than capturing the attention of a mass audience. I want that to be future.
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</script><div class="Title">''∆''</div>
<span class="creators">/*Name*/ Forbidden Saucery
/*Location*/Tokyo, Japan</span>
<span class="gameContent">
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<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
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</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/3240360/_Demo/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://forbiddensaucery.itch.io/pyramid-2-demo" target="_blank"><<include ItchIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
First person spiritual experience
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
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</script><div class="Title">''Ewe Shall Not Pass''</div>
<span class="creators">/*Name*/ Bumblebean Games
/*Location*/Chicago, IL, United States</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game17-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
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/*Trailer*/
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<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game17/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game17/1.jpg">
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<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
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<div class="carousel" style="width:5vh; float:left;"> /*Image4*/
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</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/2480210/Ewe_Shall_Not_Pass/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://x.com/bumblebeangames" target="_blank"><<include TwitterIcon>></a>
<a href="https://tiktok.com/bumblebeangames" target="_blank"><<include TikTokIcon>></a><br>
<a href="https://Instagram.com/bumblebeangames" target="_blank"><<include InstaIcon>></a>
<a href="https://youtube.com/bumblebeangames" target="_blank"><<include YoutubeIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Play as Shmandalf the wizard and herd your wayward flock of sheep to safety while fending off the monsters that prey on them with your wizardly prowess! Manage your farm in between adventures and earn gold by gardening, fishing, and shearing your growing flock so that you can acquire unique spells and upgrades on your path to sheep herding supremacy!
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
Bumblebean Games is a one-person studio run by Jonah Lillioja. Jonah is solo developer in Chicago who began developing games during the pandemic, learning with Youtube tutorials like Brackeys and Code Monkey (the indie educational gauntlet). Four years later he has released two games on Steam and seven others on Itch.
Ewe Shall Not Pass is a 2D cozy rogue-like farming adventure where you herd your sheep through regions, fight off enemies with increasingly powerful magic, and rest at your farm before doing it again. As Shmandalf the wizard, herd your wayward flock of sheep to safety while fending off the monsters that prey on them with your wizardly prowess! Manage your farm in between adventures and earn gold by gardening, fishing, and shearing your growing flock so that you can acquire unique spells and upgrades on your path to sheep herding supremacy. Strategize how you stack your power-ups each run through and change it up each time you venture out!
<span class="Question">How long have you been making games?</span>
I began learning how to make games 4 years ago and participated in my first game jam, a Brackey's game jam, 3 years ago with my sister in-law. My first Steam release, Autumn's Bounty, was released in Oct 2023 and was originally a game jam game the year prior. I have been making art and music for many more years, however, studying architecture and directing a music group at university. Over the past few months I have started learning how to make 3D games so am hoping to break into that space moving forward!
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
In all the games I make, I find myself drawn to themes of togetherness and community with environments steeped in nature. I enjoy imbuing my projects with stories that encourage the player to be a kinder friend and a steward of their environments, and I am trying to learn with every game how to strengthen those qualities in players beyond the bounds of the game.
Like most art forms, games are a powerful medium for exploring and communicating ideas, but unlike other mediums, the consumer is a literal player of that constructed idea, imbuing the experience with their own choices . I think that creates an awesome opportunity for me as a game developer to connect with others and manifest a game that communicates and reinforces the kind of world I want to live in.
The struggle there is honing my craft so that my choices are effective and intentional, but another guiding principle is to always be learning!
<span class="Question">What games inspire you?</span>
Omg it's hard to play any game without feeling inspired. The game's original inspirations are Vampire Survivors, Stardew Valley, and Lord of the Rings. The goal was to create a Survivor-like game where the player's health existed outside of the character as sheep the player had to manage during combat. From there I added the home-base where players farm and manage their flock and a powerup system to alter each combat's playthrough. Recently, however, I have been incredibly inspired by Slay the Spire, Atomicrops, and Kingdom Two Crowns, which has me wanting to alter exploration and level progress. The danger here is that I will always want to alter the game as I get inspired so I've been letting myself mull on those changes to see if they're worth pursuing.
<span class="Question">What have you learned since making your first game?</span>
So much!! Two things that I have still not mastered are JUICE and TUTORIALS.
Giving the player lots of feedback for their choices (what some call juice) is something I have come to learn can make or break a game. These can be small or large visual or audio ques, and when I first started making games, those games felt flat and I couldn't quite put my finger on it. Now I have learned that so much of the character of a game comes from the way you bring player input to life, and I am on the path to figuring out how to do it well and artfully (I am not there yet but on my way!).
Pulling a player into a game in a way that both teaches them how to play and keeps them interested is also something I have struggled with. Tutorials can be so boring, but throwing a player into the game to let them ""explore"" the mechanics can be overwhelming and frustrating. As a developer we know how to play our games and play them well, so its hard to put ourselves in the shoes of a first-time player. I want to create games that anyone could sit down and learn without limiting the depth of content in the game, but that is an art-form in itself that I am far from mastering.
Just knowing that these are two development skills worth fostering is a huge step forward from where I was a year or two ago.
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
If I made this game again, I would do it with more focus. I started the game as a game jam game, and afterwards, let my inspiration run wild. As a creative, empowering your inspiration is not something I want to discourage, but games are such long projects that giving the reigns to impulse often comes at a cost. While you could make a song in a few hours, a painting in a day, and a story in a week, games require a lot of time to bring all those elements together, especially as a solo dev, and without a plan, without focus, without scope, a game can really get away from you. I admit I fell victim to some wild scope creep on this game. If I were doing it again I would take the time at the beginning of the project to map out what I wanted the game to look like and carve out dedicated time during development to check-in and see if I were on track and if/how I would like to pivot.
<span class="Question">How do you support yourself and your team through development?</span>
As a solo dev, mental health is so incredibly important for sustained development. While I wish I could work 24/7, my mind, body, and soul all need rest. My constant struggle as developer is keeping my mental health in balance, so the best way I can support myself is by being patient and kind, taking breaks from development and recharging elsewhere. I do this by swimming with a queer team here in Chicago, watching movies, playing games, seeing friends, and making time for my partner and my family (I just moved my little brother into his first-year dorm at university yesterday)!
<hr>
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/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
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</script><div class="Title">''Lumidyne''</div>
<span class="creators">/*Name*/ Lumidyne Games
/*Location*/ Mississauga/Kitchener, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game18-Trailer>>
</div>
<<nobr>>
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/*Trailer*/
<<include game18-Trailer>>
<</replace>>
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<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game18/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game18/1.jpg">
<</replace>>
<</link>>
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<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game18/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game18/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game18/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game18/3.jpg">
<</replace>>
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<</nobr>>
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<<nobr>>
<table style="width:100%;">
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/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://lumidyne.itch.io/lumidyne" target="_blank"><<include ItchIcon>></a><br>
<a href="https://bsky.app/profile/marcomix.bsky.sociale" target="_blank"><<include BSkyIcon>></a>
<a href="https://x.com/MarcomixToon" target="_blank"><<include TwitterIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Lumidyne is a fast-paced arcade stealth game about getting through highly secure enemy bases by staying out of the light, outsmarting guards and using powerups wisely. If you're caught in the light, every guard is alerted to your location immediately, which may spell your doom or maybe give you just the opening you need to slip by.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<span class="Question">Who are you and your team? What is your game about?</span>
We’re a creative duo who’ve known each other for decades. We’re finally bringing our shared love for art and media into game development. While we’re new to making games, we’ve got years of experience in different aspects of media, and we’re excited to see where this takes us. We’re all about creating fun, unique experiences we would enjoy playing.
<span class="Question">Tell me about your team and what makes them special!</span>
We've known each other for many years but this is our first time working together.
<span class="Question">How long have you been making games?</span>
''Marc:'' I've been making small games for just over a year, mainly in Bitsy, a tiny browser-based game engine. Lumidyne's my biggest game yet!
''Alex:'' This is my first game!
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
I want to make games. I'm going to make games. I'm making games!
It represents this growing determination to actually set about creating and continuing to create.
<span class="Question">What’s your favourite part of your game?</span>
''Marc:'' Something I wanted to do since making my previous game The Fifth Floor was figure out dynamic music: a track that changes based on the game state. Despite the calm and action versions of Lumidyne's theme having very different BPM, I managed to incorporate seamless transitions between the two!
''Alex:'' I'm thrilled with how we refined the movement system in Lumidyne. I knew it was good when I was playtesting our vertical scaling level and felt myself enter a flow state.
<span class="Question">What games inspire you?</span>
''Marc:'' I love games like Metal Gear Solid and the Trails series. I want to make games where the story and gameplay directly impact each other, with optional details that reward you for paying attention.
''Alex:'' I'm a big sucker for old-school games. while everybody was playing 3D games growing up I was chipping away at Gradius 3, Run Saber and Pokémon Red. These are the games I grew up with."
<span class="Question">What makes a game fun to you?</span>
''Marc:'' I like when a game has both immediate goals and long-term goals. Planning a way to achieve immediate ones while not losing sight of long-term ones keeps me thinking about the game even when I'm not playing it. It's also great when new information totally blindsides you and causes you to rethink your goals!
''Alex:'' I enjoy games with clearly defined goals and objectives. Open worlds have never been a massive draw for me; I find fulfillment in linearity. Along with that goes simplicity; adding complex mechanics to a strong foundation doesn't always lead to positive outcomes.
<span class="Question">What makes a good game designer?</span>
''Marc:'' I think a good game designer is someone willing to accept feedback and find a way to incorporate it without losing sight of their original goal.
''Alex:'' Knowing when to step away, but also when to step back in. That and solid version control! (laughs)
<span class="Question">How did you first get involved with game design?</span>
''Marc:'' I've wanted to make games for so long, but it's so daunting! One day in a weird mood I threw my name into a Bitsy game jam starting in a few weeks, and the idea took over me so strongly that I made an entirely separate Bitsy game to prepare myself for the jam! That's how I knew I was ready.
''Alex:'' Marc approached me with the opportunity to put something together for an upcoming game jam. I'd wanted to get into game design for two decades but never took the plunge. I'm very thankful to him for thinking of me for this project.
<span class="Question">What have you learned since making your first game?</span>
''Marc:'' I've come to learn that many players love just messing around in spaces and looking for interactions, and they will do it more and more if they get results, which led me to putting a lot of hidden goofiness in my second Bitsy game, The Fifth Floor. As I gain more experience in Godot I want to continue further in that direction.
''Alex:'' This is my first game, so a lot!
I'd never touched game design before so all of that was a learning experience. I'm looking forward to returning to the drawing board as there are many things I plan to do differently for our next version or next game!
<span class="Question">What are you most proud of developing for your game?</span>
''Alex:'' My proudest piece of our game was actually cut from our final release! I spent days working on a finely tuned light detection system that would track your level of "illumination." It allowed us to know the exact level of brightness the player would be in at any point. We ended up cutting it and rebuilding the entire lighting engine in the 11th hour.
<span class="Question">How much did your game change from the original concept?</span>
''Marc:'' We were going back and forth on just how fast-paced Lumidyne would be as a stealth game. Once I finally expressed my ""arcade-style"" idea I feel like we locked in a lot of our goals and reined in ones that were too complicated to tackle.
''Alex:'' We also went back and forth on the game's aesthetic. We eventually settled on HD2D, but we're rethinking that decision for future revisions.
<span class="Question">Are there any design principles that you use to make your games?</span>
Lumidyne followed an arcade philosophy of minimal buttons. The limitations to the player's actions would lead to creative solutions.
<span class="Question">What is the biggest success of the development of your game?</span>
''Marc:'' It actually came out! My last project using Godot, Mr. Agnet, was under an extremely strict timeline, and while it did release on time, it was incredibly compromised by that time limit. Lumidyne had Mr. Agnet as a base and we took it as far as we could.
''Alex:'' We learnt Godot, coding, 3D modelling, and everything else while meeting our one-month deadline.
<span class="Question">What was the biggest challenge of the development of your game?</span>
''Marc:'' I haven't been involved in many team projects, so this was a big change for me! Making sure the thoughts in my head were clearly communicated and leaving room for compromise or remix was something that took some getting used to.
''Alex:'' By far learning Godot 4 while there was next to no documentation out for it. It was my first time coding, my first time in Godot and any help I could find was for Godot 3.
<span class="Question">What systems do you use to create game concepts and story characters?</span>
''Marc:'' Lumidyne was originally devised as a conceptual response to Metal Gear Solid: Portable Ops (PSP, 2006). The idea of shrinking down stealth into bite-sized levels led to really fast planning and execution in gameplay, and I saw lots of potential in further streamlining it into an arcade-style setting, where getting spotted leads to different kind of strategies, especially with power ups.
''Alex:'' Once we had the stealth down, I wanted to make sure we had something to set us apart from your average slow-paced stealth game. The idea of speed running and leaderboards led us towards creating a free-flowing and open movement system that could lead players to find shortcuts and re-run existing levels over and over again.
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
''Marc:'' Mainly things to further increase its arcade-style appeal. Clearer vision cones, a timer that saves your best times in pure stealth/in broken stealth, a camera that shows you the location of the goal before starting the level.
''Alex:'' Better visual clarity. Because we were limited in time and knowledge, we re-used assets and textures...a lot.
So when my fiancée playtested for us, she had difficulty seeing where things were or even where she was standing in the world!
<span class="Question">What surprised you during development?</span>
It was surprisingly easy for us to divide up the tasks. Our interests in the project's development often took us in different but complementary ways, so there wasn't much stepping on each other's toes.
<span class="Question">What led you to choosing the story for your game?</span>
The story really is an afterthought for now. The focus was on creating something fun in a short time frame.
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
At a certain point we reached a philosophical mismatch regarding how to handle jumping in the game. Alex wanted midair jumping so that you could dash off of a platform then jump out of it, but Marc insisted that midair jumps would lead to level design that was too hard to build for.
Eventually we realized that we could handle both issues by only allowing the player to jump out of freefall as long as they haven't jumped already. The thing we ""fought"" for resulted in a movement quirk that was stronger than both approaches while solving the issues of both as well.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
''Marc:'' Frankly, it doesn't sound good, neither on the small scale nor the large scale. I don't want to let this doomed expectation stop me from making games though. I think it's possible to work around limitations and make games like Lumidyne at smaller scales if the going really gets so tough.
<span class="Question">How has your studio worked to be a more inclusive work environment?</span>
We are just a team of two, but we've gotten feedback from our friend groups of varying walks of life which particularly helped in shaping the 1.2 update.
<span class="Question">How do you support yourself and your team through development?</span>
Lumidyne is a free game with no budget, but we aim to make future games worth buying.
<span class="Question">What is something you wish the public knew about game design?</span>
''Marc:'' Game development takes time, or does it? When it comes to what people consider great games, that often has nothing to do with the quality of the code, nor the time taken to make it.
''Alex:'' Bigger isn't always better.
<span class="Question">Is there is anything you would like to add about your game?</span>
Thanks for picking Lumidyne for SuperFESTival! We intend to expand Lumidyne in some way in the future, either with a reinvented sequel or a new title altogether.
<hr>
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/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Oom''</div>
<span class="creators">/*Name*/ Gregory Kogos
/*Location*/ Leipzig, Germany</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game19-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game19-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game19/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game19/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game19/2.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game19/2.gif">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game19/3.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game19/3.gif">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game19/4.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game19/4.gif">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game19/5.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game19/5.gif">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://play.date/games/oom/" target="_blank"><<include PlaydateIcon>></a><br>
<a href="https://x.com/aronegal" target="_blank"><<include TwitterIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
Oom is a rhythmic dungeon crawler for the Playdate, where player simultaneously moves and shoots on the beat and controls the direction of the character with the crank. It's an unusual take on a rhythm game where decisive action is made in-between the beats.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Angels Of Battle''</div>
<span class="creators">/*Name*/ BV Taisei
/*Location*/ Markham, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game02-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game02-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game02/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game02/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://linktr.ee/bvtaisei" target="_blank"><<include LinkTreeIcon>></a><br>
<a href="https://bvtaisei.itch.io/angels-of-battle" target="_blank"><<include ItchIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
Angels of Battle is a classic combo based 2D anime fighting game, currently with 7 playable characters.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
BVTaisei (BVTS) is a group of game enthusiasts who met on the Internet. Our current project, Angels of Battle (AOB), is a 2D combo based anime fighter, currently free to play with 7 playable characters.
<span class="Question">Tell me about your team and what makes them special!</span>
We are all former members of Neo Team FK, which was the team behind Super Cosplay War Ultra (SCWU), a free fighting game filled with anime parodies. After SCWU, part of the team moved on to form FK Digital and released commercial fighting game Chaos Code. Another part of the team formed BVTS and created Angels of Battle. So we are a team with rich fighting game making experience.
<span class="Question">How long have you been making games?</span>
The project was started over a decade ago. But since we are only working on free time, the progress has been very slow, and it's really hard to count the actual amount of working time.
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
Our whole team is driven by the passion of making the game we want. We did not gain any profits out of the game as of now, and we had to put the development to halt multiple times because we needed to face problems in real life. This is definitely NOT a good example of running a studio, but without passion, BVTS would not have existed.
<span class="Question">What’s your favourite part of your game?</span>
The wide range of attack designs, both graphical and mechanical speaking. Graphically, all attacks come with distinct visual designs to give the characters their own personalities. Mechanically, these attacks are designed to give players many tactical options, with opportunities to be chained up with other attacks to create unique combos which deal high damages and look super fancy.
<span class="Question">What games inspire you?</span>
We are mainly inspired by BlazBlue as well as The King of Fighters series. We also draw inspirations from many other games too.
<span class="Question">What makes a game fun to you?</span>
It has to be challenging, in a fair way.
By "Fair" I mean I don't have to lose because I'm fighting against the convoluted, unintuitive or inconsistent game mechanics.
<span class="Question">What makes a good game designer?</span>
Besides designing unique mechanics, you need to communicate these mechanics to your players effectively to make them engaging. So they have to be simple, easy-to-understand, consistent, no grey area, (preferably) no wall of text. Then make sure the game is built around these mechanics. Try not to make one-time-use mechanics, because it's a waste of development time and the idea itself.
In a team, a good game designer needs to communicate frequently with developers to figure out viable solutions to the design. Always be ready to make compromises due to limitations and create the best out of your current resources.
<span class="Question">How did you first get involved with game design?</span>
I got to design my first character for SCWU when I joined Neo Team FK. I got help from other team members, but it was not good at all (and I did a re-design afterwards). Later on when I started working in a mobile game company, I volunteered to be the game designer for their games. That was when I really started looking into game design, and I had been working there for a decade and had designed multiple games.
<span class="Question">What have you learned since making your first game?</span>
Making game is hard working.
Things always take longer than they look.
Communication within the team is key.
Always ready for plan B, C, D. Sometimes plan B might create a better result.
Volunteering for something outside of your job's duty is not necessary but a great quality to have.
<span class="Question">What are you most proud of developing for your game?</span>
For one, the fact that we're using a 20 years old engine and pushing it over its own limit is some sort of technical achievement that almost nobody would understand. For example, one of our characters Elvi can create a gravity pole to drag her opponent in. This is never an intended feature offered by the engine. We are actually using an engine bug and turn it into a feature. And there are a lot more features in AOB created by this sort of work arounds. Huge kudos to our programmer Tomay to figure them all out.
As for myself (WWolf, lead artist), being able to create 3 characters, as well as all backgrounds, effects and UI elements of this game, would be my proudest achievement yet.
<span class="Question">How much did your game change from the original concept?</span>
There are a lot of scrapped attack designs, sometimes because of balancing issue, but mostly because of engine limitations. Even though we have found a lot of work arounds to create many unintended features, there are still a lot of limitations we cannot break through. Afterall, this engine is 20 years old.
<span class="Question">Are there any design principles that you use to make your games?</span>
We always encourage fun, unique designs first and balancing after, because it's more fun to work with on both graphic and programming side.
<span class="Question">What is the biggest success of the development of your game?</span>
The fact that we are still running is a big success. Again, we are running purely on passion as of now, and there were moments that the production was completely frozen and it seemed like that was the end to the team, but ultimately we came together again and again. So yeah, this is a big, if not the biggest success of us.
<span class="Question">What was the biggest challenge of the development of your game?</span>
Besides working around the limitations of a heavily dated engine, it would be the working schedule. As mentioned before, we only work in free time, and sometimes we just don't have that. Also purely volunteer based production means it is very hard to expand our crew. Right now it is just me (WWolf) and Tomay working, so the production speed is very slow. We don't mind to take our time, but then recently we also gained quite some supporters from the Internet, and we feel sorry to keep them waiting forever for our next update. That's why we are also looking for opportunities turn ourselves into a proper studio and speed up our production in the future.
<span class="Question">What systems do you use to create game concepts and story characters?</span>
Tomay designed the core mechanics of the game, then artists create their own character proposals including the list of attacks, background stories and a character image. Once we confirmed the attacks and character size are doable, the artists can start working on the sprites.
In case of software used, texts are written in notepad, images are created using the artist's preferences, could be Photoshop or MS Paint.
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
Definitely do it in a newer game engine. There are so many seemingly basic features that we cannot implement because of the current engine limit (like proper controller support).
For the game itself, we should've done a proper world building and have someone in charge of the character designs to make them more cohesive. Right now most characters are based on the artist's preferences because it was meant to be a free-for-all project at the beginning.
<span class="Question">What surprised you during development?</span>
It is quite surprising that there are online communities that are dedicated in poverty fighting games. Even crazier is that there are many other teams, creating new games, also using the same ancient game engine as we do.
Fighting game has a reputation of being a niche genre, adding to the fact that we're making a totally new IP using pixel art, the ""art style from the old age"", it seems like we won't be able to find any audiences. That's why we were surprised when we're introduced to such communities and met a lot of mutuals and supporters.
<span class="Question">What led you to choosing the story for your game?</span>
The story was pretty much just one sentence at the beginning of the project, and everyone was free to create their character's backstory, because we wanted to let the artists to create their own characters. Even now that we have planned a more detailed overarching story (which is not implemented yet), it is very loose. Pretty much every character is doing their own thing but happened to have the same goal.
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
The hardest fight is the fight against the engine limit. As mentioned above, we have found a lot of work arounds to create unique features, but it also comes with other bugs we have to deal with. Elvi is pretty much the embodiment of such bugs because of her unique attack mechanics. Even though we already made changes in current version, there are still unexpected bugs happening.
Another engine limit is the fact that it has problem creating an ever scrolling background. When we created the highway background, Tomay had to do a lot of extra work to make sure the scrolling goes on indefinitely, so much so that he seriously reminded me not to design such type of background ever again, at least in this engine.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
It feels like the AAA studios are taking more cautious approach to their next titles due to their super huge expense, so they are less likely to make totally new IPs. Adding to the fact that fighting game is a rather niche genre, not many companies would be interested to invest in it. In fact we haven't see a new fighting game IP coming out of a major studio for quite a long time (we recently have 2XKO, kudos to Riot Games, but it's still based on their existing IP).
The problem with long running fighting game IP is that there is an ever expanding gap between experienced players and new comers. The longer a game runs, the more experienced players it accumulates and the harder it is for new players to join. I believe that's why people are diving into indie fighting games like ours, which these are the new games to explore and everyone starts on a fair ground.
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
To be able to create the games of my dream and earn enough to keep everyone's life going.
<span class="Question">How do you support yourself and your team through development?</span>
We became the best friend, as well as the biggest fans of each other's work. That means there's a lot of trust between us, and that's how we keep going.
<span class="Question">How are your design choices informed by you, your experiences, or your team’s experiences?</span>
We draw inspirations from the games we played, be it fighting games or not. Tomay plays a lot of fighting games, so he knows more about fighting game designs. I don't play fighting games as much since I prefer action games and shooters, but then I can draw inspirations from other genres and try to mix them into fighting game formulas.
<span class="Question">What is something you wish the public knew about game design?</span>
There's a lot more to game design than coming up with good ideas. How to make them work (or realizing how they don't) is the key.
<span class="Question">Is there is anything you would like to add about your game?</span>
Angels of Battle is currently available free on itch.io. Thank you for everyone's interest and support over our game. Slowly but surely we will keep expanding the game with new characters, stories and more. We will release our latest information on our official X (twitter) account and discord server, so please stay tuned.
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''jump rope STAR!''</div>
<span class="creators">/*Name*/ Soinksters Games
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game20-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game20-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game20/1.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game20/1.gif">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game20/2.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game20/2.gif">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game20/3.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game20/3.gif">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game20/4.gif"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game20/4.gif">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://play.date/games/jump-rope-star/" target="_blank"><<include PlaydateIcon>></a><br>
<a href="https://twitter.com/soinksters" target="_blank"><<include TwitterIcon>></a>
<a href="https://mastodon.gamedev.place/@soinksters" target="_blank"><<include MastIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
jump rope STAR! is a fun, easy-to-pick-up game designed for high score chasing on the Playdate. Use the crank to showcase your jump rope skills and dominate the leaderboard!
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''crockpot''</div>
<span class="creators">/*Name*/ Emily Koonce and Blake Andrews
/*Location*/ Chicago, IL and Brooklyn, NY, USA</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game21-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game21-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game21/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game21/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game21/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game21/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game21/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game21/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game21/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game21/4.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://koonce.itch.io/crockpot" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/EmilyRakoonce" target="_blank"><<include TwitterIcon>></a>
<a href="https://instagram.com/kooooonce" target="_blank"><<include InstaIcon>></a><br>
<a href="https://x.com/snakesandrews" target="_blank"><<include TwitterIcon>></a>
<a href="https://instagram.com/snakesandrews" target="_blank"><<include InstaIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
crockpot is a 2D first-person vignette videogame that follows two teenagers as they roam around their hometown looking for something to do during their last summer after high school. It's a game that explores American midwestern culture, the ways we appropriate everyday activities into forms of play, and how being bored together can be deeply intimate.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
"crockpot" is a 2D first-person videogame about bored suburban teenagers trying to fing something to do over summer break. It was developed by Emily Koonce and Blake Andrews, two midwesterners who met in 2016 at the NYU Game Center.
<span class="Question">What are you most proud of developing for your game?</span>
I'm most proud of the fact that if a 15-year-old version of myself would've played "crockpot", she would maybe have felt a little less alone.
<span class="Question">What was the biggest challenge of the development of your game?</span>
Making a game about bored can sometimes be...boring.
<span class="Question">How are your design choices informed by you, your experiences, or your team’s experiences?</span>
Both members of our team grew up in the midwestern United States and experienced the boredom so familiar in suburban towns. "crockpot" is an exploration of what that bored looks like and how as teenagers we respond to it, seeking out playful ways of interacting with the world and each other to exert some control over our environment. This game is a lot about finding power within a limited space. Similar to the teenagers in game, there's very little the player is given control over. However the player can choose to interact, fiddle, shuffle about, etc. and make meaning out of that time--or not. Either way that time will pass, it just depends how they want to spend it.
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Hear Me, Hear You''</div>
<span class="creators">/*Name*/ Dana Reijerkerk (decolFutures) and Charles D. Jones (Esskaden)
/*Location*/ Barrie, Ontario, Canada and Long Island, New York, USA</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game22-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game22-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game22/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game22/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game22/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game22/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game22/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game22/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game22/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game22/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game22/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game22/5.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:5vh; float:left;"> /*Image6*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game22/6.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game22/6.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://decolfutures.itch.io/hear-me-hear-you" target="_blank"><<include ItchIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Experience a josei body horror adventure game that will make your skin crawl. You are Sage, an average thirty something woman living in the cyberpunk city of Blore. As you leave from work, you are attacked by a parasitic creature that claims to know everything about you. What will you do?
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
Dana Reijerkerk (decolFutures) and Charles D. Jones (Esskaden) were the lead developers of “Hear Me, Hear You,” a body horror josei adventure game about a woman infected by a parasite and her choices to remove it. “Hear Me, Hear You” was made in two months over the summer of 2024 for the Josei Game Jam on itch.io. This project sparked the idea to form a indie game studio called Batbrain Games to continue making horror games with Esskaden’s bold, cartoony 2D art style.
<span class="Question">What’s your favourite part of your game?</span>
The main character, Sage’s, death scene! We wanted to play with the idea of layers - you see that in the final game chapter where the eldritch parasite, Gluglu, literally takes over the game screen with his goopy flesh and multiple eyeballs that blink back at the player/reader. From a developer perspective, it was fun to code the overlays with more traditional elements of cut scenes and picking choices.
<span class="Question">What games inspire you?</span>
decolFutures is inspired by games that are story-driven horror, body horror, and point-and-click puzzlers such as Silent Hill, Resident Evil, Visage, Myst, and Monkey Island. Esskaden is inspired by games such as: Iconoclast and Earthbound - For their bright colours, giving you a false sense of security. Final Fantasy 8 and Gravity rush - for their imaginative and mysterious worlds. The Silver Case and Virtue's last reward - For their slow burns of atmosphere.
<span class="Question">What makes a good game designer?</span>
Good game designers understand development is iterative and the best games made with other devs are collaborative from the start. Some key skills include the ability to take criticism, and adapt to the game flow changes required from the conception of the game idea to drawing art to coding it. The game you start with is rarely the game you end up with.
<span class="Question">What have you learned since making your first game?</span>
Both of us are better at communicating code and art terms to each other! Now we laugh when we realize we were talking about the same thing but using different terminologies. Our ability to quickly mock up concepts (art and code) has grown too. I’m excited to see where we go next as we move game engines from Ren’py to Godot for our next games.
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Hawk & Puma''</div>
<span class="creators">/*Name*/ Niebla Games
/*Location*/Chile </span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game23-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game23-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game23/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game23/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game23/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game23/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game23/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game23/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game23/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game23/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game23/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game23/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="http://www.nieblagames.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://nieblagames.itch.io/hawk-and-puma" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/nieblagames" target="_blank"><<include TwitterIcon>></a>
<a href="https://www.instagram.com/nieblagames" target="_blank"><<include InstaIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
Hawk and Puma is a minimalist game that pays tribute to Guaman Poma, the indigenous chronicler of the Andes. Through a research-creation process, this game reimagines Guaman's journey, exploring themes of racism, sovereignty, and religion from decolonial aesthetics and Andean-inspired music.
This project has been developed in collaboration with members of the ÑawpaÑan community in the Sacred Valley of the Incas in Cusco, Peru, allowing us to create the final version in English, Spanish, and Quechua, and plan upcoming ludic workshops with community youth as part of the ethical research-creation process.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
I’m Nico Valdivia Hennig (he/they), an award-winning Chilean game designer, ludic activist, and cultural studies researcher with over a decade of experience in game design. I’m currently a PhD Candidate in Hispanic Studies at the University of California, Riverside, with a focus on Speculative Fiction. My research delves into ludic activism, game design, and production in Latin America. I co-founded Niebla Games, where we’ve successfully launched both board and video games across PC and mobile platforms. In 2022, our studio was selected for Google’s Indie Games Accelerator program, and I’ve also had the chance to lecture on game design and narrative in Chilean game development programs. I’m involved in several collaborative initiatives, including co-founding Río Junto, a Latin American cultural exchange hub, and the Ludocrítica Network. Recently, I became a fellow-in-residence of the Speculative Play and Just Futurities program at Indiana University, supported by the Mellon Foundation.
Our team at Niebla Games consists of game artists, developers, researchers, and ludic activists. If there’s something we specialize in, it’s exploring diverse approaches to game creation. We’ve launched board games, mobile apps, and PC video games, always with a commitment to blending Latin American narratives with fiction through game design to create meaningful and innovative experiences. What sets us apart is our dedication to diversity and our use of research-creation methodology, which we employ to approach development creatively. Our recent projects focus on actively engaging with local communities, not just to “incorporate” their voices, but to truly collaborate with them, empowering them to create their own games using minimalist, open-source tools like Bitsy, Twine, and Downpour. This collaborative approach allows us to explore complex themes such as identity, history, and social justice in ways that resonate both locally and globally.
Our latest game, Hawk and Puma, is a minimalist video game that reimagines the life and work of Felipe Guaman Poma de Ayala, a 17th-century indigenous Andean chronicler. The game uses the Bitsy engine to explore themes of racism, colonial oppression, and indigenous resistance. With pixel art inspired by Guaman Poma’s original illustrations and an ambient soundtrack drawing from Andean musical traditions, Hawk and Puma offers an immersive decolonial narrative that brings indigenous histories to life through a unique and interactive experience. The game has received international recognition, including nominations at the AMaze Festival in Berlin 2024 (the first game developed with the Bitsy engine to achieve this) and at Gamescom Latam 2024, where it was nominated for Best Social Issues and Best Diversity Game. Recently, Hawk and Puma has been part of official selections such as Hand Eye Society 2024 and Game Devs of Color 2024, and it will be showcased at the Royal Danish Library, where the original manuscript of Guaman Poma is preserved.
<span class="Question">What’s your favourite part of your game?</span>
One of my favorite aspects of this project is the sense that we're continuing Guaman Poma's mission. When I first encountered his monumental work and recognized the ongoing impact of colonial legacies across the Americas, I was both inspired and amazed by his perseverance. It feels incredibly fulfilling to carry forward his vision in a new medium. The collaboration with Kenia, César, and Jessica for the Quechua version deepened our connection with the Pisac community through Kusy Kawsay, an Andean association grounded in local and indigenous values.
This collaboration has sparked the Andean Futures project, an experimental initiative focused on community-based research-creation. We plan to conduct workshops with youth from the community, empowering them to create their own games, become researchers, and share their visions of the future. I'm truly excited to share the results of this initiative with the world in the coming years and hope to extend this project’s impact to broader audiences as well. And of course, we would love to share these games in this festival too!
<span class="Question">What makes a good game designer?</span>
A good game designer is someone deeply curious and reflective about the playful aspects of life, able to create systematic and engaging relationships within their games, while maintaining an acute awareness of their creative process. What has been truly impactful for me in learning from great designers is their commitment to exploration, recognizing that there is no single right answer once you begin creating. Even better game designers are those who embrace uncertainty, navigating it creatively and productively to make the most of each project, regardless of their material and social conditions.
Empathy and abstraction are also crucial. On one hand, a good designer understands the unique experiences and emotions that an audience might feel while interacting with their game, even if the audience’s perspective differs from their own. On the other hand, abstraction allows a designer to step back and examine their creation, not with pure objectivity—which is impossible—but with the ability to identify elements that may be overlooked during playtesting. Lastly, a designer must be open to being brutally honest with their work, recognizing that feedback is not personal. The priority should always be creating the best possible game, though this depends on the goals and intentions of each individual project.
<span class="Question">How did you first get involved with game design?</span>
I first became involved in game design during the 2011 student protests in Chile, where a vibrant political movement advocating for free, high-quality public education swept through the country. Alongside Maureen Berho, who would later co-found Niebla Games with me, we were deeply engaged in university politics. This sparked an idea: what if we used games as a medium to explore and challenge the social issues central to these protests? It wasn’t just about creating entertaining experiences but also about making games that could critically engage with the complexities of our world. That’s how we started prototyping our first board games, which eventually led to the foundation of Niebla Games.
Everything began from a vital need to express and productively channel our political standpoint toward building a more just society—through art, entertainment, and even play for its own sake. The idea that, in a just society, more people would have the freedom and time to engage in recreation and play became an important motivation for our work. Recreational equity has become one of my core goals as a ludic activist, researcher, and game artist.
<span class="Question">What was the biggest challenge of the development of your game?</span>
The biggest challenge in developing Hawk and Puma was, initially, finding creators who could collaborate meaningfully on the project, particularly from indigenous communities. Being Latin American, and focusing on indigenous stories, made it crucial to work with people who could authentically engage with the cultural context we were representing. But it wasn’t easy. There’s a stark inequality in access to resources, especially for indigenous communities, where the label "Latin American" doesn’t necessarily resonate or make sense. There’s a wide gap, both technologically and economically, that divides those who have the means to create games from those who do not. Overcoming this involved a lot of reflection and work to ensure that our collaboration was respectful, meaningful, and not simply extractive. It was a learning curve for me as both a creator and a researcher to navigate these dynamics thoughtfully.
<span class="Question">What systems do you use to create game concepts and story characters?</span>
For me, the process of developing game concepts and characters always involves research-creation. This approach is essential to any creative or artistic practice, even if the methodology isn’t traditionally systematic. In every game I work on, there’s a question-driven process, much like in academic research, where I rigorously explore themes, references, and creative solutions. My perspective as both a game designer and an academic means that I view research not just as a phase but as a creative attitude, deeply embedded in the entire production process. This openness allows me to combine theory with practice, blending academic rigor with playful experimentation. It’s about being methodical without being prescriptive. Every game, every story, is its own unique exploration.
<span class="Question">What surprised you during development?</span>
Even though Hawk and Puma has been available in early access, and we’re planning a full launch in November with an official event in Pisac, Peru, there was a moment during the development that completely took me by surprise. A week after the A MAZE festival, I received an email from Jakob Moesgaard, who works with video game preservation at the Royal Danish Library, where the original manuscript of Guaman Poma is kept. He played Hawk and Puma at A MAZE and reached out to me, even though we hadn’t met in person. His email was not only deeply touching but also surreal. His kind words reinforced that Hawk and Puma had truly connected with people on a level I hadn’t anticipated, especially given its connection to the historical manuscript. It’s an exciting and humbling experience, especially as we look forward to possibly featuring the game at the Royal Danish Library.
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Leila''</div>
<span class="creators">/*Name*/ Ubik Studios
/*Location*/ Istanbul, Turkey</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game24-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game24-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game24/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game24/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game24/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game24/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game24/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game24/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game24/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game24/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game24/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game24/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://linktr.ee/ubikstudios" target="_blank"><<include LinkTreeIcon>></a><br>
<a href="https://store.steampowered.com/app/2576910/LEILA_Demo/" target="_blank"><<include SteamIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
Leila is a story-driven experience with puzzle elements about a middle-aged woman who struggles to make peace with herself. We accompany her in this dive to her mind and travel through her memories, traumas and mistakes, narrated by her own voice. The hand-drawn 2d art, the meticulous sound design and the traditional animation method we use bring her to life on this point&click journey of self-forgiveness.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''MATCHBOX''</div>
<span class="creators">/*Name*/ WURM FUD
/*Location*/ Chicago, IL, United states</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<img src="https://handeyesociety.com/sufest2024/assets/games/game25/cover.jpg">
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game25/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game25/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://wurmfud.itch.io/matchbox" target="_blank"><<include ItchIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
MATCHBOX is a short-form narrative horror game made for Gameboy and web browser. Buried alive, there is no one around except for you and what you brought with you- probably.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Moving Houses''</div>
<span class="creators">/*Name*/ Gordon Little
/*Location*/ St. John's, Newfoundland and Labrador, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game26-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game26-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game26/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game26/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game26/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game26/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game26/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game26/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game26/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game26/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game26/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game26/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://gord.games/" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://store.steampowered.com/app/2831060/Moving_Houses/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://x.com/gordlittle" target="_blank"><<include TwitterIcon>></a>
<a href="https://bsky.app/profile/gord.games" target="_blank"><<include BSkyIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Moving Houses is a silly little physics-based game about moving on... or is it? Be neat, be careful, or be a chaos goblin. The choice is yours. But be warned, not all is as it seems in this quiet little house.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
I'm Gordon Little, an indie developer from Newfoundland and Labrador, Canada. I've been making games since 2014 when I started with Construct 2 making a spell casting puzzle game. After that I moved to Unity and in 2020 released Ayre on Steam which was a nonviolent adventure game about flying a dragon. It was ported to PlayStation and Xbox. Now I am releasing Moving Houses, a silly physics based packing simulator which is also a psychological horror!
<span class="Question">How much did your game change from the original concept?</span>
Moving Houses changed very little from concept. I had the idea to merge a PowerWash Simulator like game and a horror game like Alan Wake II to create something weird and powerful.
<span class="Question">What was the biggest challenge of the development of your game?</span>
Moving Houses continually changed the layout of the house, by adding and moving rooms. I accomplished this by using a portal system and eight different versions of the house. The hardest part was making sure people didn't know they were going through a portal and because this is a physics based game, I had to make sure they could carry (or throw) items through the portals seamlessly.
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
I wanted to make a small self-contained game but with a larger development cycle and an actual budget (I 100% self funded this game), I would have made the game a little larger, added more non-packing things to do.
<span class="Question">What led you to choosing the story for your game?</span>
CW: Suicide. My twin brother took his life almost two years ago and I had a hard time recovering from it. I made this game to explore trauma and the effects it has on the people around you. The game does not deal with suicide, I substituted the trauma in my life for other traumas, and left the story loose enough that players could fill in the trauma with their own life experiences. Without spoiling the game, a large part of it is what happens when you are unsuccessful with moving on and you are stuck in a loop of your own making.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
I hope a lot of people can enjoy this game. It's a self contained experience that should leave you thinking about it long after you finish it. It's not expensive and it's very creative. All things the AAA game space is currently destroying.
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
My dream of success would be becoming self-sufficient enough to hire a small team of people who want to innovate, create, and just make fun weird art.
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''ANY SAND''</div>
<span class="creators">/*Name*/ hexcavator
/*Location*/ Tkaronto</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<img src="https://handeyesociety.com/sufest2024/assets/games/game27/cover.jpg">
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Cover Image*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game27/cover.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game27/cover.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game27/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game27/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game27/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game27/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:4vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game27/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game27/3.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://www.whosewoods.org" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://ottomaddox.itch.io/any-sand" target="_blank"><<include ItchIcon>></a><br>
<a href="https://twitter.com/bryinlyin" target="_blank"><<include TwitterIcon>></a>
<a href="https://hexcavator.bsky.social" target="_blank"><<include BSkyIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
A point-and-click vignette exploring the long arc of radical solidarity and a future-present that almost wasn't.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''WORMHOLE''</div>
<span class="creators">/*Name*/ Pocket Moon Games
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game28-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game28-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game28/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game28/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game28/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game28/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game28/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game28/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game28/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game28/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game28/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game28/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://pocketmoon.games/" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://store.steampowered.com/app/2671590/WORMHOLE/" target="_blank"><<include SteamIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
WORMHOLE is a hyper focused arcade action game where you embody a gargantuan space worm eating, shooting, dashing, and exploding your way through the cosmos. This adrenaline fuelled arcade action game features galaxies to consume, a stackable perk system, worms with cowboys hats, and a spooky chiptune soundtrack ripped straight from Dracula’s tape deck.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
Pocket Moon Games is a studio comprised of Jeffrey Newton-Evans (he/him), Ren Burke (they/them), and Than More (he/they), based out of Ottawa & Toronto, ON. Our debut title, WORMHOLE, is an adrenaline-fuelled action roguelike twist on the classic "snake" format.
<span class="Question">How long have you been making games?</span>
Independently, our team members have been making games as a hobby since roughly 2018, and we formed our studio, Pocket Moon Games, in 2020. WORMHOLE is our first official release and we couldn't be more excited to share it with the world!
<span class="Question">What’s your favourite part of your game?</span>
No one who plays the game can stop quoting the VO, especially the "WORMHOLE" between each level. Talk about an ear worm!
<span class="Question">What games inspire you?</span>
We have so many influences baked into WORMHOLE's soul ranging from indie titles like Downwell, Gato Roboto Risk of Rain 2 and Demon Throttle to arcade classics like Centipede, Libble Rabble, and Galaga. Oh, and Snake on the Nokia 6110 is pretty cool.
<span class="Question">How much did your game change from the original concept?</span>
The original concept was an arcade mini-game within a different side project, but we had so much fun working on it, we just had to make it into its own game!
<span class="Question">Are there any design principles that you use to make your games?</span>
Simple concepts developed to their fullest potential.
<span class="Question">What is the biggest success of the development of your game?</span>
We've learned more about game design than we could have ever imagined, but more than that, we've learned how to work together as a team. We can't wait for our next project so we can use all these skills and hit the ground running!
<span class="Question">What was the biggest challenge of the development of your game?</span>
Definitely scope. It's a fine balance, especially when your original goal was to make something small. We have such a creative team with so many fun and interesting ideas, it was very difficult to cut any of for the sake of actually completing the project.
<span class="Question">What surprised you during development?</span>
How much fun we had making it!
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
Games are getting bigger and more complex every year which is really exciting! That being said, we really value small experiences that pack a lot of punch. There are so many great games out there that are 100+ hour stories, but we hope people don't feel they are obligated to spend days of their lives to get to the "fun part" of our game.
<span class="Question">Is there is anything you would like to add about your game?</span>
"WORMHOLE."
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''DepowerBall''</div>
<span class="creators">/*Name*/ Mega Power Games
/*Location*/Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game29-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game29-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game29/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game29/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://megapowergames.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://linktr.ee/megapowergames" target="_blank"><<include LinkTreeIcon>></a><br>
<a href="https://megapowergames.com/presskit-depowerball/" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://store.steampowered.com/app/1175660/DepowerBall/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://www.twitch.tv/megapowergames" target="_blank"><<include TwitchIcon>></a>
<a href="https://www.youtube.com/@megapower_games" target="_blank"><<include YoutubeIcon>></a>
<a href="https://www.instagram.com/megapower_games/" target="_blank"><<include InstaIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
DepowerBall is a tactical competitive party platformer where the fate of every matchup is influenced by fast-paced athletic gameplay and tactical decision-making.
Whether it’s feeding the hungry Dragon Queen or playing keep-away with a golden treat, every match, each player starts with the same set of powers to try and accomplish their task of becoming the Royal Champion! When a player wins a round, he or she will earn the Queen’s favor, but will also earn the wrath of the other players, who are then able to vote to take away one of the winner’s powers! Get ready to even the odds against your opponents as you take away the powers they hold most dear and hilariously watch how they deal with the consequences! Whoever is the first person to win three rounds, becomes the Royal Champion!
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Phantom Spark''</div>
<span class="creators">/*Name*/ Ghosts
/*Location*/ Iceland, Reykjavik
</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game03-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game03-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game03/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game03/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game03/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game03/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game03/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game03/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game03/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game03/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game03/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game03/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://www.phantomsparkgame.com/" target="_blank"><<include WebsiteIcon>></a></div>
<a href="https://www.phantomsparkgame.com/presskit" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://store.steampowered.com/app/1924180/Phantom_Spark/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://x.com/_PhantomSpark" target="_blank"><<include TwitterIcon>></a><br>
</td>
<td style ="width:80%">
/*Description*/
The best feeling racing game out there. Precision time-trial racing against NPC champions in the campaign or other players on the leaderboards.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Elephant Grass''</div>
<span class="creators">/*Name*/ Sol's Atelier / Pressed Elephant
/*Location*/ Japan (Currently, but from Montreal)</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<img src="https://handeyesociety.com/sufest2024/assets/games/game30/1.jpg">
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game30/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game30/1.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://pressedelephant.itch.io/elephant-grass" target="_blank"><<include ItchIcon>></a><br>
<a href="https://solsatelier.bsky.social" target="_blank"><<include BSkyIcon>></a>
<a href="https://SolsAtelier@mastodon.gamedev.place" target="_blank"><<include MastIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Elephant Grass is a local multiplayer game where the players take turn making memes to try to make the others laugh. However, you have are limited in the choices of image, words and there is a time limit.
Finally, the game uses your microphone to detect if someone is laughing.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''You're At A Party''</div>
<span class="creators">/*Name*/ Eamonn Harte
/*Location*/ Melbourne, Australia</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<img src="https://handeyesociety.com/sufest2024/assets/games/game31/cover.jpg">
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Cover Image*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game31/cover.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game31/cover.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game31/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game31/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game31/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game31/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game31/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game31/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game31/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game31/4.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://aetheriun.github.io/" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://aetheriun.itch.io/youre-at-a-party" target="_blank"><<include ItchIcon>></a><br>
<a href="https://twitter.com/aetheriun" target="_blank"><<include TwitterIcon>></a>
<a href="https://instagram.com/aetheriun" target="_blank"><<include InstaIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
An interactive fiction game exploring the complexities of queer relationships. Unfolding over a single night, at a house party in a suburban share-house, the player runs into their ex and his new partner, and has to navigate the tense, awkward situations that unfold afterwards.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
Eamonn is writer and game designer from Melbourne, Australia, with an interest in storytelling in interactive forms. 'You're At A Party' is an interactive fiction game about running into your ex at a house party and then having to navigate the awkward social interactions that follow, by literally navigating from room to room.
<span class="Question">How long have you been making games?</span>
I've been making games for about three years now! although I've been writing and messing around with digital tools for a lot longer.
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
When it comes to my own work, It's really important to me that I enjoy the process of making, and can experiment and try out new tools and techniques and mediums. I don't want to be boxed into just one way of working.
<span class="Question">What’s your favourite part of your game?</span>
The audio. I worked with an incredible sound designer and composer, Jasmine, and she was able to take my shitty diagrams and bundles of notes and somehow make exactly what I wanted for the game, and it really just ties everything together.
<span class="Question">What games inspire you?</span>
Queer Man Peering Into A Rockpool.jpg, Wayward Strand, Sudden Death, Moving On, Notice, Heavenly Bodies, Apartment, I Don't Know How To Have Hotpot Alone
<span class="Question">How did you first get involved with game design?</span>
I studied digital design at university, and had made AR and VR applications and done a little bit of coding. But it was when I did a developmental writing program called Toolkits : Digital Storytelling, and played around with web engines like Bitsy and Twine, and got introduced to a bunch of smaller games and projects, that I was really drawn to the idea of making games myself.
<span class="Question">What have you learned since making your first game?</span>
That games can be anything.
<span class="Question">What are you most proud of developing for your game?</span>
The visuals; I had to keep it simple so I didn't create too much work for myself, and i think the stylized photographs ended up being so vibey
<span class="Question">How much did your game change from the original concept?</span>
Surprisingly it stayed pretty true to what I was envisioning, although of course I reduced the scope of the game, to make development easier to manage.
<span class="Question">What is the biggest success of the development of your game?</span>
The narrative structure. I was so happy that I was able to get the story to flow and all the characters to move the way I wanted them too, even if writing it was a headache.
<span class="Question">What was the biggest challenge of the development of your game?</span>
I swapped engines mid-way through development. I was initially using Ink and a web wrapper called Calico, but I was struggling to stylize the game in the way I wanted (my web-dev skills are quite limited), and after about two weeks of only making minimal progress I spent about 3 days re-making the entire game with Unity, and it was smooth sailing after that.
<span class="Question">What led you to choosing the story for your game?</span>
The idea of a game about running into your ex at a house party is an idea that I've been playing around with for a long time, but was never sure how to approach making. Then I was starting to play around with Ink, a narrative scripting language, and I was doing some research and about non-linear narrative structures, and then everything kind of fell into place.
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''BloodDome99''</div>
<span class="creators">/*Name*/ Halftone Gaming
/*Location*/ Massachusetts, USA</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game32-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game32-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:5vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game32/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game32/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game32/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game32/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game32/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game32/3.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/2351890/BloodDome99/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://www.youtube.com/@halftonegaming" target="_blank"><<include YoutubeIcon>></a>
<a href="https://www.tiktok.com/@halftonegaming" target="_blank"><<include InstaIcon>></a><br>
<a href="https://x.com/halftonegaming" target="_blank"><<include TwitterIcon>></a>
<a href="https://discord.gg/MCbpwWdjrU" target="_blank"><<include DiscordIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
BloodDome99 is a game about nostalgia, capitalism, violence, and over-the-top absurdist fun. 80s arcade meets modern horde-survival roguelike. Create unique builds, master dozens of weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
We are two childhood friends from Massachusetts. BloodDome99 is a game built around our mutual love for cheesy 80s action movies, pulpy arcade games, and modern roguelites.
<span class="Question">Tell me about your team and what makes them special!</span>
Mike is the founder of Halftone Gaming and also does all of the programming and art. When he was a young lad he went to school for graphic novel illustration and a bit later in life got a degree in computer science. He has a professional background in restaurants and restaurant technology and he likes traveling, eating out, video games, comic books, and most things nerdy. Some of Mike's main inspirations are retro and indie games and pulpy comics and movies.
Kyle is the Sound Designer for Halftone Gaming and co-creator of BloodDome99. Having gone to school for acting and audio engineering, he focuses on foley work (tailor-made sound effects), weapon noises, music, and voices for characters (frequently grunting or laughing). He can generally be found watching B-Movies/cult films, playing video games, or involved in local community theater.
<span class="Question">How long have you been making games?</span>
We've been working on BD99 for about 1.5 years. Before BD99 we had worked on a few projects but nothing completed or commercial.
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
Our guiding principle is just passion. We won't work on a project that isn't personally exciting. And as we continue to grow, we basically want HTG to be something that enables artists, musicians, and creatives to work on the projects they want. We aren't interested in massive growth, we're just interested in creating an environment where creative people can make cool stuff and get paid fairly for their work.
<span class="Question">What’s your favourite part of your game?</span>
We put a lot of ourselves into the details. The enthusiastically sadistic announcer, guns that shoot bees, puns in the descriptions for items, etc. We had a lot of fun making this game and we just hope that sense of enthusiasm and excitement comes through.
<span class="Question">What games inspire you?</span>
So many. We are both big gamers and we play a lot. We also watch a lot of movies and movies can be a great source of inspiration as well. We're sponges- we soak up all the media that we consume, and it becomes part of us.
<span class="Question">What makes a game fun to you?</span>
Passion and authenticity. I think you can tell when people are excited about what they're creating.
<span class="Question">What makes a good game designer?</span>
I think it's all about how good of a listener/observer you are. You need to be able to look at something and not just understand if it works, but why it works or doesn't.
<span class="Question">How did you first get involved with game design?</span>
Years of playing games and working jobs we didn't like, and finally deciding to pursue something we're actually passionate about.
<span class="Question">What have you learned since making your first game?</span>
We could write a book, and it would be a great book.
<span class="Question">How much did your game change from the original concept?</span>
BD99 started as a game jam submission. It's still available on itch.io if you want to check it out. I think the core stayed mostly the same but it went through a lot of iterations in terms of how the game felt and realizing the world we wanted to create
<span class="Question">Are there any design principles that you use to make your games?</span>
Too many to list, but if there's one thing I'd recommend every developer do, it's live playtests. Every major update we do a round of playtests where we silently watch players playing the game and make changes based on our observations. So many developers have some excuse for why they think they don't need to do this. All I'll say is we have 98% positive reviews and I don't think that would have been possible without these playtests
<span class="Question">What is the biggest success of the development of your game?</span>
The positive reception from players. When you make something creative, and especially when you put a lot of your personality in, it feels kind of vulnerable. When strangers tell you that it connected with them it really feels like you're connecting with your people
<span class="Question">What systems do you use to create game concepts and story characters?</span>
We just shoot the shit and write stuff down. You gotta write it down
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
I think the medium is still young, and people forget that. We're in the early days of video games. Major companies have figured out how to make money off it and they're settling into formulaic people-pleasing genres while the indie scene is growing and experimenting artistically. It's like movies in the early-mid 1900s
<span class="Question">What is something you wish the public knew about game design?</span>
Sometimes the obvious answers are wrong. I was playing a survival horror game recently that had very occasional traps and tripwires. It's easy to look at the game and say 'walking into a tripwire isn't fun, so this doesn't serve a purpose.' Especially because they're used pretty infrequently. But in this case, I think the traps have an extremely important purpose. They encourage you to slow down and they create a sense of tension and unease. That tension is there even in areas without traps because you know there 'could' be traps. It's not always as straightforward as 'give the players what they want'
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Just Fuck My Shit Up''</div>
<span class="creators">/*Name*/ Dustin Freeman, Kezia Adamo, Randy Orenstein, Marko Ristic
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game33-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game33-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game33/cover.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game33/cover.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://escapecharacter.itch.io/jfmsu" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/dustinfreeman" target="_blank"><<include TwitterIcon>></a>
<a href="https://x.com/mystic_muffins" target="_blank"><<include TwitterIcon>></a>
<a href="https://x.com/RandyOrenstein" target="_blank"><<include TwitterIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
In this very special virtual reality hair dressing simulator, you play a high-skill hairdresser with an endless supply of customers. Use your... cunning wits and your wide arsenal of artisan's tools to serve only the most esteemed of customers.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
Just Fuck My Shit Up was made by a group of developers for a game jam. The player gets to explore what it's like to be a high-skill hairdresser with an endless supply of customers. They are also gifted with humanity's greatest technological advancement: The Hairomizer.
<span class="Question">Tell me about your team and what makes them special!</span>
We're four friends who all work in the games industry! We came together during a game jam to make something silly and fun.
<span class="Question">How long have you been making games?</span>
I (Kezia) have been making games professionally for 9 years. My fellow teammates are also in the industry.
<span class="Question">What’s your favourite part of your game?</span>
''Kezia:'' I like the hairomizer and the horrible sound effect I made for it :)
<span class="Question">What are you most proud of developing for your game?</span>
''Randy:'' Im happiest with how the color scheme panned out. Barbershop ala Willy Wonka.
<span class="Question">What led you to choosing the story for your game?</span>
''Marko:'' I lost my hair in my early 20s, and I always wanted to have a magic machine to bring it back. VR makes this possible, so we made the game have this as a central pillar. Bald to hair to bald again. Its like poetry, it rhymes.
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
''Kezia:'' The Unity Rope asset pack we used for the hair. This is NOT the intended use and it caused a lot of problems. However, we made it work.
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
''Dustin:'' We are going straight into the depths of tortuous hell. This will be bad for many. It will be good to challenge assumptions about what people get out of games. It is our goal to provide a weird time that is short, but memorable.
<span class="Question">How has your studio worked to be a more inclusive work environment?</span>
We're all gay!!!!!!
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Like Camping''</div>
<span class="creators">/*Name*/ Seb Pines
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<img src="https://handeyesociety.com/sufest2024/assets/games/game34/1.jpg">
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game34/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game34/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game34/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game34/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game34/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game34/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game34/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game34/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game34/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game34/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://themonstrous.me" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://bsky.com/profile/smolghost" target="_blank"><<include BSkyIcon>></a>
<a href="https://x.com/smolghost" target="_blank"><<include TwitterIcon>></a>
<a href="https://dice.camp/@smolghost" target="_blank"><<include MastIcon>></a>
<a href="https://instagram.com/nightcitygames" target="_blank"><<include InstaIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Like camping is a game of soft exploration. camped out on a cluster of small islands, you navigate this landscape and take in the scenery, and maybe there are secrets.
<br>
''ALT CONTROLLER GAME PLAYABLE EXCLUSIVELY AT THE HAND EYE SOCIETY BALL!''
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Infinitag Capsule''</div>
<span class="creators">/*Name*/ Matthew El-Jamal
/*Location*/ Ottawa, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<img src="https://handeyesociety.com/sufest2024/assets/games/game35/1.jpg">
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game35/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game35/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/ /*Vertical image - Note to set it to 5vh*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game35/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game35/2.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://www.loveofdrawing.com/" target="_blank"><<include WebsiteIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
Peer deeply into your opponent’s soul as you battle each other in a game of reflexes inside the Infinitag Capsule! A two-player game of infinite tag viewed through an endless tunnel awaits.
<br>
''ALT CONTROLLER GAME PLAYABLE EXCLUSIVELY AT THE HAND EYE SOCIETY BALL!''
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''TrashCan Dream''</div>
<span class="creators">/*Name*/ Wenxiao Ding & Sihan Zhang
/*Location*/ New York, NY, USA</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game36-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game36-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game36/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game36/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:5vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game36/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game36/2.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://dingwenxiao.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://instagram.com/dingdwx" target="_blank"><<include InstaIcon>></a>
<a href="https://instagram.com/sihan.biubiu" target="_blank"><<include InstaIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
"TrashCan Dream" is an interactive adventure game about a street-side trash can in New York City that dreams of reaching the beach. Along its journey, the trash can encounter diverse characters, face unexpected challenges, and experience the harsh realities of city life. The game explores themes of dreams, disillusionment, and environmental issues.
<br>
''ALT CONTROLLER GAME PLAYABLE EXCLUSIVELY AT THE HAND EYE SOCIETY BALL!''
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Slay the Princess - The Pristine Cut''</div>
<span class="creators">/*Name*/ Black Tabby Games
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game04-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game04-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game04/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game04/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game04/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game04/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game04/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game04/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game04/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game04/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game04/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game04/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://blacktabbygames.com/press-stp" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://store.steampowered.com/app/1989270/Slay_the_Princess/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://bsky.app/profile/blacktabbygames.com" target="_blank"><<include BSkyIcon>></a>
<a href="https://discord.gg/blacktabbygames" target="_blank"><<include DiscordIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
<p>You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.</p>
<p>You're here to slay her. If you don't, it will be the end of the world.</p>
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''SIGIL''</div>
<span class="creators">/*Name*/ Albedo Informatics Inc.
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game05-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game05-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game05/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game05/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game05/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game05/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game05/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game05/3.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%; vertical-align:text-top;">
<tr>
<td style ="width:20%">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://www.playsigil.com" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://sigilgame.com/presskit.html" target="_blank"><<include PressKitIcon>></a><br>
<a href="https://linktr.ee/sigilgame " target="_blank"><<include LinkTreeIcon>></a><br>
<a href="https://apps.apple.com/ca/app/sigil-magical-gps-action-rpg/id1418572114" target="_blank"><<include AppleAppIcon>></a>
<a href="https://play.google.com/store/apps/details?id=com.Albedo.SigilEnterGloam" target="_blank"><<include GoogleAppIcon>></a><br>
<a href="https://x.com/sigilthegame" target="_blank"><<include TwitterIcon>></a>
<a href="https://www.instagram.com/sigilthegame/" target="_blank"><<include InstaIcon>></a>
<a href="https://www.tiktok.com/@sigilgame" target="_blank"><<include TikTokIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
SIGIL is a location-based role-playing game with fast-paced action and a deep narrative infused with dark humour, intrigue and mystery. SIGIL transports you to The Gloam, a parallel dimension overrun with monsters, cults, delinquents, and criminal syndicates. As a bounty hunter in this dimension, it's your job to keep the peace, and to kill anyone or anything that stands in your way. There is also something sinister afoot. Locals are disappearing at an alarming rate, and there is a rumour spreading that demons have returned. Can you solve this mystery and save The Gloam from impending doom?
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''PRAXIS FIGHTER X''</div>
<span class="creators">/*Name*/ SPARSE / / GameDev
/*Location*/Ottawa, Ontario, Canada
</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game06-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game06-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:5vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game06/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game06/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:5vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game06/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game06/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:5vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game06/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game06/3.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="http://sparse.ca" target="_blank"><<include WebsiteIcon>></a><br>
<a href="https://sparsegamedev.itch.io/praxis-fighter-x" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/SparseGameDev" target="_blank"><<include TwitterIcon>></a>
<a href="https://mastodon.gamedev.place/@ericb" target="_blank"><<include MastIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
Praxis Fighter X is a fast-paced single stage retro shoot-em-up for the PICO-8 fantasy console. Dodge bullets and fight off the militarized police force defending a corporate toxic sludge pipeline.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
My name is Eric Billingsley and I'm an indie developer based out of Ottawa. I release games under the studio name SPARSE / / GameDev. I previously released puzzle game Spring Falls, and I've worked on some bigger indie titles like TUNIC and Cuphead.
These last couple years I've been making smaller games for the PICO-8 fantasy console. This latest one, PRAXIS FIGHTER X, is a fast paced shoot-em-up where you play as a protestor who hijacks a prototype fighter plane and fights off the militarized police force defending a toxic sludge pipeline.
<span class="Question">How long have you been making games?</span>
I've been making games since I was a little kid in the mid 90s just making stuff for me, my brother, and my friends. I started out using Klik & Play, which was a piece of software made by Clickteam that allowed you to make games without knowing how to code, just by dragging and dropping and setting up some behaviours and things. You could do quite a lot with it! It was a playful, exploratory way to make games. Working on these smaller projects lately has brought me back to that place a bit.
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
With every project, I try to do something different; something I haven't done before, and ideally with some aspect that nobody has done. I think it's important to try to push yourself as well as the medium forward. For the most part I like to make games that are atmospheric and simple, while having a good amount of depth to them. Trying to find the smallest number of parts that can interact in interesting ways.
PRAXIS FIGHTER X was a bit different in that I was mostly focused on making something that felt fluid and satisfying to play -- something visceral that's all about the moment to moment action. So it's a bit of a departure for me.
<span class="Question">What games inspire you?</span>
I grew up playing DOS shoot-em-ups like Tyrian and Raptor: Call of the Shadows. Those were a bit less focused on arcade action and bullet dodging, and more on ship upgrades and progression, but they did have beautiful art. Those games were probably the biggest visual inspiration for PRAXIS FIGHTER X, along with Raiden and Jamestown. For the gameplay I was more inspired by games like Cho Ren Sha 68k, Zero Ranger, and GG Aleste 3; games with tight action that are sort of on the edge of old school arcade and modern bullet hell.
<span class="Question">What are you most proud of developing for your game?</span>
Honestly, I am most proud of the pixel art. Before diving into PICO-8, I hadn't really done much pixel art since I was a kid and it's been really satisfying thing to get back into and try to improve my skills. I think the limited resolution and colour palette helps there, giving me a space to play around in. I'm really happy with the final look of the game, and a lot of love went into every pixel of the tileset and ship sprites.
Oh, and the explosions. I'm really proud of just how satisfying the destruction ended up feeling in the game. It's fun to just cause some carnage sometimes within the safe confines of a video game, and I made sure to have some parts of the level where you just get to blow up a bunch of stuff.
<span class="Question">What was the biggest challenge of the development of your game?</span>
Working in a totally different genre from what I'm used to was a big challenge. There are a lot of design conventions in shoot-em-ups that aren't really obvious to an outsider and it took a lot of time to refine things. Lazy Devs Academy has a really good YouTube series that goes through creating a shmup in PICO-8 and that was really helpful to get me thinking about what all the challenges would be and what things I would need to consider in terms of design and tooling.
<span class="Question">What led you to choosing the story for your game?</span>
Most of my past games haven't really had overt politics. This one is different, more in your face with it. We're living through a climate catastrophe and we all know who's responsible, but we often feel powerless. So I guess this game is a bit of a fantasy; like, if only it were this simple... but I'm channelling that desire to stand up to those in power and do something. And of course the story's main inspiration is the real life pipeline and other environmental protests where people have put their lives at risk to protect the planet and their land. And it's a commentary on the increased militarization of our police forces and how they, along with our governments, often seem to exist to serve private capital.
At the same time, it's not the real world -- there's giant mechs and pipelines full of toxic green goo -- and part of that is that I didn't want to feel like I was appropriating the struggles of real people on the ground while I sit here and just... make video games.
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
I would love to team up with others to make some original games in the future, along the line of my solo work, though the thought of others' livelihoods depending on me is a bit terrifying. I've often dreamed of starting a studio as a worker's co-op... maybe some day?
<span class="Question">How do you support yourself and your team through development?</span>
I alternate between working on my own projects and doing contract work on other people's games to pay the bills. Spring Falls still brings in a bit of income as well -- I'd like to eventually put out some more commercial games with the goal of my original projects being self-sustaining.
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Out For Delivery''</div>
<span class="creators">/*Name*/ Heart Street (Yuxin Gao, Lillyan Ling, Gus Boehling, John Bruneau)
/*Location*/ Los Angeles/New York, USA</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game07-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game07-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/5.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/6.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/6.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game07/7.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game07/7.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://ghaoyuxin.itch.io/out-for-delivery" target="_blank"><<include ItchIcon>></a><br>
<a href="https://x.com/ghaoyuxin" target="_blank"><<include TwitterIcon>></a>
<a href="https://x.com/commonopera" target="_blank"><<include TwitterIcon>></a><br>
</div>
</td>
<td style ="width:80%">
/*Description*/
A 360° interactive documentary that explores the everyday struggles of food delivery couriers in rapidly urbanizing Beijing, set against the backdrop of the COVID-19 outbreak in 2020.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Crafty Survivors''</div>
<span class="creators">/*Name*/ Flannel Bear Games
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game08-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game08-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game08/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game08/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game08/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game08/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game08/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game08/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game08/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game08/4.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/2137760/Crafty_Survivors/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://x.com/FlannelBearGame" target="_blank"><<include TwitterIcon>></a>
<a href="https://www.threads.net/@flannelbeargames" target="_blank"><<include ThreadsIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
All heroes got corrupted! Unlock a diverse cast of crafty professionals, use their unique skills, create your own builds and defend your home by eliminating hordes of monsters. Gather materials, rebuild your village and craft your way to the origin of this malignous curse!
Crafty Survivors is a game about playing with unconventional heroes, in which each character has their own mechanics and skills to keep Stages fresh.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''Centauri Dark''</div>
<span class="creators">/*Name*/ Devon Wiersma
/*Location*/ Toronto, Ontario, Canada</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game09-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game09-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game09/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game09/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game09/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game09/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game09/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game09/3.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="https://store.steampowered.com/app/2669580/Centauri_Dark/" target="_blank"><<include SteamIcon>></a><br>
<a href="https://devonwiersma.itch.io/centauri-dark" target="_blank"><<include ItchIcon>></a><br>
<a href="https://bsky.app/profile/devonwiersma.bsky.social" target="_blank"><<include BSkyIcon>></a>
<a href="https://www.twitch.tv/slaughterneko" target="_blank"><<include TwitchIcon>></a><br>
<a href="https://www.tumblr.com/blog/devsgames" target="_blank"><<include TumblrIcon>></a></div>
</td>
<td style ="width:80%">
/*Description*/
Centauri Dark is a futuristic arcade shoot 'em up where you fight against ever-increasing waves of enemy mechs in a bid for your survival. Use kills to power your weapons and dash, jump and shoot your way through victory.
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/exhibitors.png" width="300px"></div>
<br>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">At Super FESTival, we celebrate the perserverence of Game Developers that have created exciting new things and continue to hone their craft as creators. Below you'll find over 30 amazing indie games from across the globe that show the inventive spirit of independent game development. You'll also find these some of these games across Toronto as part of our <a data-passage="Torontron">Torontron</a> initiative during the week and a few games are also alt controller projects exclusively playable at our <a data-passage="Ball">Hand Eye Society Ball</a>. Explore the immersive spirit of indie games and the diverse creators behind them!</div>
/*Box Bottom*/<<include boxBottom>>
</div>
<div class="vendor_container"><table style="border-color:#ffffff00;">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ActionIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;margin: 0 auto" colspan="2"><<include CanadaIcon>></td></tr></table>
</div>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
/*Vendors*/<div class="boxText">
<<set $vw to Math.max(document.documentElement.clientWidth || 0, window.innerWidth || 0)>>
<<if $vw lt 900>><<set $cols to 1>><<else>><<set $cols to 2>><</if>>
<<set $list to Story.lookup("tags", "game")>>
<<set $r to $list.length + $list.length%$cols>>
<<for $j to 0; $j lt $r; $j+=$cols>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2024/assets/games/" + $g.title + "/cover.jpg">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img @src="$imgurl" width="250"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0 && $cols == 2>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j, $cols>>
</div>
/*Box Bottom*/<<include boxBottom>>
<div class="vendor_container"><table style="border-color:#ffffff00; margin:0 auto">
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ArcadeIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include NarrativeIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ActionIcon>></td><td style="border-color:#ffffff00;text-align:center;padding:5px;"><<include ExpIcon>></td></tr>
<tr><td style="border-color:#ffffff00;text-align:center;padding:5px;margin: 0 auto" colspan="2"><<include CanadaIcon>></td></tr></table>
</div>
<h2>[[Back to Main|Intro]]</h2>
/*<a data-passage="game53" class="land_info_container">/*Profile Image*//*<div class="land_profile"><img src="https://handeyesociety.com/sufest2023/assets/games/game53/cover.jpg" width="300"></div>/*Name*//*<p class="land_name">Q1: Void</p></a>*/<div class="Title">''TITLE''</div>
<span class="creators">/*Name*/ CREATOR NAME
/*Location*/ LOCATION</span>
<span class="gameContent">
/*Image Carousel*/
<div class="carousel" id="bigImage" style="width:80vh;">
<<include game01-Trailer>>
</div>
<<nobr>>
<div class="carousel" style="width:10vh; float:left;"> /*Trailer*/
<<link [img["https://handeyesociety.com/sufest2024/assets/ui/words/trailer.png"]]>>
<<replace "#bigImage">>
/*Trailer*/
<<include game01-Trailer>>
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image1*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game01/1.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game01/1.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image2*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game01/2.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game01/2.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image3*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game01/3.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game01/3.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image4*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game01/4.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game01/4.jpg">
<</replace>>
<</link>>
</div>
<div class="carousel" style="width:10vh; float:left;"> /*Image5*/
<<link [img["https://handeyesociety.com/sufest2024/assets/games/game01/5.jpg"]]>>
<<replace "#bigImage">>
<img src="https://handeyesociety.com/sufest2024/assets/games/game01/5.jpg">
<</replace>>
<</link>>
</div>
<</nobr>>
</span>
<br><br>
<hr>
<<nobr>>
<table style="width:100%;">
<tr>
<td style ="width:20%; vertical-align:text-top;">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="" target="_blank"><<include WebsiteIcon>></a><br>
<a href="" target="_blank"><<include ItchIcon>></a><br>
<a href="" target="_blank"><<include TwitterIcon>></a>
<a href="" target="_blank"><<include InstaIcon>></a>
</div>
</td>
<td style ="width:80%">
/*Description*/
TEXT
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
<span class="Question">Tell me about your team and what makes them special!</span>
<span class="Question">How long have you been making games?</span>
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
<span class="Question">What’s your favourite part of your game?</span>
<span class="Question">What games inspire you?</span>
<span class="Question">What makes a game fun to you?</span>
<span class="Question">What makes a good game designer?</span>
<span class="Question">How did you first get involved with game design?</span>
<span class="Question">What have you learned since making your first game?</span>
<span class="Question">What are you most proud of developing for your game?</span>
<span class="Question">How much did your game change from the original concept?</span>
<span class="Question">Are there any design principles that you use to make your games?</span>
<span class="Question">What is the biggest success of the development of your game?</span>
<span class="Question">What was the biggest challenge of the development of your game?</span>
<span class="Question">What systems do you use to create game concepts and story characters?</span>
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
<span class="Question">What surprised you during development?</span>
<span class="Question">What led you to choosing the story for your game?</span>
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
<span class="Question">How has your studio worked to be a more inclusive work environment?</span>
<span class="Question">How do you support yourself and your team through development?</span>
<span class="Question">How are your design choices informed by you, your experiences, or your team’s experiences?</span>
<span class="Question">What is something you wish the public knew about game design?</span>
<span class="Question">Is there is anything you would like to add about your game?</span>
<hr>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script>/*Game Name*/
<div class="Title">''''</div>
<span class="gameContent">
/*Image or Link*/<img src="" width="700">
</span>
/*Name*/ NAME
/*Location*/ LOCATION
/*Description*/
DESCRIPTION
/*Artist Links*/ <div class="links">
<a href="" target="_blank"><<include SteamIcon>></a>
<a href="" target="_blank"><<include TwitterIcon>></a>
</div>
----
<h2>[[Back to Games|Games]]</h2>
----
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
<span class="Question">Tell me about your team and what makes them special!</span>
<span class="Question">How long have you been making games?</span>
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
<span class="Question">What’s your favourite part of your game?</span>
<span class="Question">What games inspire you?</span>
<span class="Question">What makes a game fun to you?</span>
<span class="Question">What makes a good game designer?</span>
<span class="Question">How did you first get involved with game design?</span>
<span class="Question">What have you learned since making your first game?</span>
<span class="Question">What are you most proud of developing for your game?</span>
<span class="Question">How much did your game change from the original concept?</span>
<span class="Question">Are there any design principles that you use to make your games?</span>
<span class="Question">What is the biggest success of the development of your game?</span>
<span class="Question">What was the biggest challenge of the development of your game?</span>
<span class="Question">What systems do you use to create game concepts and story characters?</span>
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
<span class="Question">What surprised you during development?</span>
<span class="Question">What led you to choosing the story for your game?</span>
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
<span class="Question">How has your studio worked to be a more inclusive work environment?</span>
<span class="Question">How do you support yourself and your team through development?</span>
<span class="Question">How are your design choices informed by you, your experiences, or your team’s experiences?</span>
<span class="Question">What is something you wish the public knew about game design?</span>
<span class="Question">Is there is anything you would like to add about your game?</span>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><div class="Title">''TITLE''</div>
<span class="creators">/*Name*/ CREATOR NAME
/*Location*/ LOCATION</span>
<span class="gameContent">
/*Image or Link*/<iframe width="720" height="405" src="https://www.youtube.com/embed/Hc7a5lzKl3I" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</span>
<<nobr>>
<hr>
<table style="width:100%">
<tr>
<td style ="width:20%">
/*Artist Links*/<div class="links" style="text-align: top;">
<a href="" target="_blank"><<include ItchIcon>></a><br>
<a href="" target="_blank">Dev Itch Page</a><br>
<a href="" target="_blank"><<include TwitterIcon>></a><br>
<a href="" target="_blank">Tumblr</a></div>
</td>
<td style ="width:80%">
/*Description*/
TEXT
</td>
</tr>
</table>
<hr>
<</nobr>>
<h2>[[Back to Games|Games]]</h2>
/*Direct URL*/<<set $localURL to $baseURL + "?passage="+ passage()>> <a @href=$localURL>Link This Page</a><br>
<hr>
<strong><h2>Exhibitor Interview</h2></strong>
<span class="Question">Who are you and your team? What is your game about?</span>
<span class="Question">Tell me about your team and what makes them special!</span>
<span class="Question">How long have you been making games?</span>
<span class="Question">Is there a guiding principle for your studio? Why is it important to you?</span>
<span class="Question">What’s your favourite part of your game?</span>
<span class="Question">What games inspire you?</span>
<span class="Question">What makes a game fun to you?</span>
<span class="Question">What makes a good game designer?</span>
<span class="Question">How did you first get involved with game design?</span>
<span class="Question">What have you learned since making your first game?</span>
<span class="Question">What are you most proud of developing for your game?</span>
<span class="Question">How much did your game change from the original concept?</span>
<span class="Question">Are there any design principles that you use to make your games?</span>
<span class="Question">What is the biggest success of the development of your game?</span>
<span class="Question">What was the biggest challenge of the development of your game?</span>
<span class="Question">What systems do you use to create game concepts and story characters?</span>
<span class="Question">What you believe could have made it better if you were to make your game again?</span>
<span class="Question">What surprised you during development?</span>
<span class="Question">What led you to choosing the story for your game?</span>
<span class="Question">Tell me about the thing you fought most to keep in your game?</span>
<span class="Question">Where do you think the industry is headed and where does your game fit in?</span>
<span class="Question">When you think of your ideal studio what do you dream of achieving?</span>
<span class="Question">How has your studio worked to be a more inclusive work environment?</span>
<span class="Question">How do you support yourself and your team through development?</span>
<span class="Question">How are your design choices informed by you, your experiences, or your team’s experiences?</span>
<span class="Question">What is something you wish the public knew about game design?</span>
<span class="Question">Is there is anything you would like to add about your game?</span>
/*-----------------*/
/*EXTRA CODE*/
<<set $Location to "Games">>
<<set $Sidebar to 1>>
/*Reset back to default background and font colors*/
/* <<script>>
$(document).one(":passageend", function () {$("body").css({ "background-color": "#000", color: "white"});});
<</script>> */
<<audio ":all" stop>>
<script>
function iFrameLoad() {
const div = document.createElement('div');
div.innerHTML = `
<div data-fancybox data-type="iframe"
data-src="https://aggie.io/ulbk_39_4m" href="javascript:;"
class="art_button"></div>
`;
}
</script><iframe width="560" height="315" src="https://www.youtube.com/embed/JHm7XiZ_ReE?si=WQdL2Ng2_aBXc6FY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/wyGeF4UYw6k?si=Hcfix_Uou5wk1kbQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/Knfe1EaqUdI?si=_1a6UjG9Mj1sbNzo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/YWb18XXtfn8?si=fWsTy_AWQQ9eHxKC" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/l9S92mzFAkw?si=dzFOYt0JiP8JEhma" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/qMwiqBVpCg4?si=0aJ416jh0b4QibiW" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/oN9nkKA9NYc?si=u7c5qHivbD7nmdlN" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/fN-06jZWfBw?si=wMiE90XroCgoHLCI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/9awy35AHUj0?si=7rb2Le2RukdsIfFG" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/ytRqX1nd91o?si=61NJbj_pyPAw0hMH" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>/*No Trailer*/<iframe width="560" height="315" src="https://www.youtube.com/embed/zVcfLZwOidQ?si=wowOJ_JU-UXtFSl2" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/miBbL4gll7A?si=aaJkO-22l8r0jF70" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/2WxRlqzhH0c?si=q-tfLDbxQ0LyIudL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/GZeICrpwiSI?si=-OX36Rf94ggPBERp" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/b6BziuwxucI?si=81rzHLtO9UYtYl8Z" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/T9Rsj31ZD4o?si=EoqqJMQmZc_gpe5S" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/qEEBmthXil8?si=eSoIT07df9o3HDk7" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/1twUnOESKAY?si=fa0QEbQ7O44yHkQR" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/hm9LUK7xTek?si=uYnXQJh5YQkobGLj" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/SGqgc1me1ao?si=iWRgWgPm_BEi5Rd9" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/A85QDryHxKc?si=G-1cymWjYFUBAk9S" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/5-RIchn6tIo?si=PBBnqF_0WwkIsGEm" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/sw9G0I9HYuU?si=0gzp_xmyddQZQdpY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/4gb8QYa409Q?si=X16bys2OnV1vKdCZ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>/*No Trailer*/<iframe width="560" height="315" src="https://www.youtube.com/embed/e7kR2FMI9bU?si=R9MZlO2g34Pgi1h7" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>/*No Trailer*/<iframe width="560" height="315" src="https://www.youtube.com/embed/oAc_nQRybSU?si=Cf4je2_dZlwaKppy" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/bYhepur91f8?si=tjBbhgzqPecjolU6" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>/*No Trailer*//*No Trailer*/<iframe width="560" height="315" src="https://www.youtube.com/embed/mqxC7DZzre8?si=f7TvPYAJQyEEvfaV" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/4mLAS_CkUoU?si=Hv-0r3pJfyVtIjTH" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>/*No Trailer*//*No Trailer*/<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/1004985552?badge=0&autopause=0&player_id=0&app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="TrashCan dream"></iframe></div><script src="https://player.vimeo.com/api/player.js"><<nobr>>
<<set $list to Story.lookup("tags", "game")>>
<<set $a to $list.length + $list.length%2>>
<<for $j to 0; $j lt $a; $j+=2>>
<div class="vendor_container">
<<for $i to 0; $i+$j lt $list.length; ++$i>>
<<set $g to $list[$i+$j]>>
<<set $t to $g.description()>>
<<set $imgurl to "https://handeyesociety.com/sufest2023/assets/games/" + $g.title + "/cover.png">>
<a data-passage=$g.title class="land_info_container"><div class="land_profile"><img src=$imgurl width="300"></div><p class="land_name">$t</p></a>
<<unset $g, $imgurl>>
<<if $i == 0>><<continue>><<else>><<break>><</if>>
<</for>>
</div>
<</for>>
<<unset $list, $a, $b, $i, $j>>
<</nobr>>
/*Other Categories*/<table style="border-color:#ffffff00;">
<td style="border-color:#ffffff00;"><<include AllIcon>></td> <td style="border-color:#ffffff00;"><<include ArcadeIcon>></td> <td style="border-color:#ffffff00;"><<include PuzzleIcon>></td> <td style="border-color:#ffffff00;"><<include NarrativeIcon>></td> <td style="border-color:#ffffff00;"><<include VNIcon>></td> <td style="border-color:#ffffff00;"><<include ExpIcon>></td>
</table><table style="width:100%;">
<tr>
/*Image, Name, Role */
<td style="width:20%; text-align: center; border-color:#ffffff00;">
<img src="https://handeyesociety.com/sufest2024/assets/promo/staff/brendan.jpg" style="width:150px; border-radius: 10%;" class="center;">
''<u>Brendan Lehman</u>''
''Artistic Director''
</td>
/*Bio*/
<td style="width:70%; border-color:#ffffff00;">
''Brendan Lehman (they/them; aka brendy)'' is a neuroscientist, game programmer, and current Interim Executive Director at the Hand Eye Society. Brendan is also the back-end developer of Super FESTival. Their work involves biodata integration, event experimentation, web radio, and bike couriering. See you out there!
/*Links*/
<a href="https://consciousless.net" target="_blank">Portfolio</a> | <a href="https://trueconnection.fm" target="_blank">Radio</a>
<a href="https://twitter.com/neurochems" target="_blank"><<include TwitterIcon-small>></a>
</td>
</tr>
</table><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/about.png" width="150px"></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<div class="centreObj">
<a href="https://handeyesociety.com" target="_blank"><img src="https://handeyesociety.com/sufest2024/assets/promo/sponsor/HES_logo.png" style="width:90px; margin:0 auto; align; display:block;"></a>
<br>
<a href="https://twitter.com/handeyesociety" target="_blank"><<include TwitterIcon-small>></a> <a href="https://twitch.tv/handeyesociety" target="_blank"><<include TwitchIcon-small>></a> <a href="https://discord.gg/urAUjk5" target="_blank"><<include DiscordIcon-small>></a>
<br>
<a href="https://handeyesociety.com" target="_blank">Website</a> | <a href="https://bit.ly/hes-eventbrite" target="_blank">Eventbrite</a> | <a href="https://www.handeyesociety.com/membership/" target="_blank">Newsletter</a> | <a href="https://paypal.me/handeyesociety" target="_blank">Donate</a>
</div>
<p>The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression. We aim to provide exhibition opportunities, education, creative support, mentorship, knowledge sharing and inspiration to artists, enthusiasts, and the game-curious in Toronto.</p>
<p>Founded in 2009, it is one of the first videogame arts organizations of its kind in the world. Super FESTival uses our online FEST web platform to celebrate not only the Hand Eye Society's accomplishments but the game community at large and how far we've come over the past decade, perserving through industry shakeups, pandemics, and cultural shifts. We hope you'll celebrate with us and join us for many more years of programming.</p>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<div class="Title">Hand Eye Society Staff</div>
<table style="border-color:#ffffff00;">
<tr style="border-color:#ffffff00;"><<include Victoria>></tr><hr>
<tr style="border-color:#ffffff00;"><<include Jordan>></tr><hr>
<tr style="border-color:#ffffff00;"><<include Brendan>></tr><hr>
<tr style="border-color:#ffffff00;"><<include Royel>></tr>
</table>
</div>
/*Box Bottom*/<<include boxBottom>>
</div>
<</nobr>><table style="width:100%;">
<tr>
/*Image, Name, Role */
<td style="width:20%; text-align: center; border-color:#ffffff00;">
<img src="https://handeyesociety.com/sufest2024/assets/promo/staff/jordan.png" style="width:150px; border-radius: 10%;" class="center">
''<u>Jordan Sparks</u>''
''Director of Technology''
</td>
/*Bio*/
<td style="width:70%; border-color:#ffffff00;">
''Jordan Sparks (he/him)'' is the Director of Technology & Workshop Coordinator of the Hand Eye Society. Jordan likes to explore how art, media, and creative technologies can spark social change. Jordan is the Director, Coordinator, and Developer of the Super FESTival online experience and our FEST technology and Technical Director of the Super FESTival Streams. He hopes you enjoy the Super FESTival and would love if you checked out the Hand Eye Society's future events and workshops.
/*Links*/
<span><a href="https://GrindSpark.com" target="_blank">Portfolio</a> | <a href="https://ShiningSparkEnt.com" target="_blank">Studio</a>
<a href="https://twitch.tv/supersparkplug" target="_blank"><<include TwitchIcon-small>></a> <a href="https://twitter.com/supersparkplugs" target="_blank"><<include TwitterIcon-small>></a> <a href="https://bsky.app/profile/supersparkplug.bsky.social" target="_blank"><<include BSkyIcon-small>></a></span>
</td>
</tr>
</table><table style="width:100%;">
<tr>
/*Image, Name, Role */
<td style="width:20%; text-align: center; border-color:#ffffff00;">
<img src="https://handeyesociety.com/sufest2024/assets/promo/staff/royel.jpg" style="width:150px; border-radius: 10%;" class="center">
''<u>Rokashi</u>''
''Communications Director''
</td>
/*Bio*/
<td style="width:70%; border-color:#ffffff00;">
''Rokashi (they/them)'' is the Communications Director of Hand Eye Society and loves to play indie games made from marginalized creators from across the world!
/*Links*/
<a href="https://twitter.com/rokashi" target="_blank"><<include TwitterIcon-small>></a>
</td>
</tr>
</table><table style="width:100%;">
<tr>
/*Image, Name, Role */
<td style="width:20%; text-align: center; border-color:#ffffff00;">
<img src="https://handeyesociety.com/sufest2024/assets/promo/staff/victoria.jpg" style="width:150px; border-radius: 10%;" class="center">
''<u>Victoria Kucher</u>''
''Executive Director''
</td>
/*Bio*/
<td style="width:70%; border-color:#ffffff00;">
''Victoria Kucher (she/her)'' is an arts leader, accomplished filmmaker, and game producer with over 20 years of experience in senior leadership roles in Toronto's non-profit sector. Her passion for arts and culture has proelled her to create a recognized and respected profile both locally and internationally.
/*Links*/
</td>
</tr>
</table><div style="width:100%; text-align:center;"><a href="https://www.handeyesociety.com/sufest2023/3D" target="_blank">On Mobile? Play here!</a></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">The Super FESTival Online Game was made in Unity and features attendants playing, exploring, communicating, and participating together in Super FESTival live from around the world from Nov 20 - 26! Over the course of the festival, new elements and areas were progressively added, creating an evolving experience.
<br><br>
This experimental new online game format is the result of our extended platform work to support arts festivals. Please note that, as of this time, this experience may not work as it was intended during a live event and you may run into issues in this archived version. However, this should allow you to experience of this bizarre virtual world.</div>
/*Box Bottom*/<<include boxBottom>>
</div>
<</nobr>>
<div class="likelike_container">
<iframe src="https://www.handeyesociety.com/sufest2023/3D" style="border:none;" height="700" width="1300" title="SuperFEST 3D"></iframe>
</div><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/ball.png" width="300px"></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
<p>At long last, Super FESTival 2024 welcomes the return of the Hand Eye Society Ball as our special feature for this year!</p>
<p>After a 5 year hiatus, the Hand Eye Society Ball is back as a fancy party for you to jam at and meet people in Toronto. If you're in Toronto on ''November 30'', grab your fanciest clothes and dance on over to our part on at ''The Bridge''. We'll have music, games, Torontons, raffle prizes, and even a life talk by Game Workers Unite! It's sure to be a gamerific good time!</p>
<p><a href="https://bit.ly/hes-ball2024">''Tickets are on sale now!''</a> Online tickets are $40. Tickets at the Door are $50. If you are a Hand Eye Society member, you can get an online discount code. Tickets are limited, so don't wait and all proceeds go to fund future Hand Eye Society programming. Join us on the Saturday of Super FESTival for some amazing fun!</p>
<div class="centreObj">
''Hand Eye Society Ball''<br>
''Saturday, November 30, 2024''<br>
''379 Adelaide St W, 4th Floor, Toronto, ON''<br>
''Dress Code:'' Fancy! <br>
<p style="font-size:200%; margin: 0 auto;"><a href="https://bit.ly/hes-ball2024">BUY TICKETS NOW!</a></p>
<a href="https://bit.ly/hes-ball2024"><img src="https://handeyesociety.com/sufest2024/assets/promo/other/Hand-Eye-Society-Ball-Poster-web.jpg" style="width:30vh"></a>
</div>
<div class="credits_container">
<div class="acknowledgement">
<h3>''The Hand Eye Society Ball is sponsored by''</h3><br>
<a href="https://ontariocreates.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/OntarioCreates_EN_RGB.png" width="250px"></a><br>
<a href="https://canadacouncil.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/CCA_RGB_black_e.png" width="250px"></a><br>
<a href="https://ontario.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/OntarioGov.png" width="250px"></a>
<a href="https://toronto.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/toronto.png" height="100px"></a><br>
<a href="https://www.cleverendeavourgames.com/" target="_blank"><img src="https://handeyesociety.com/wordplay2021/assets/other/clever.png" width="200px"></a>
<a href="https://www.Stellamaris.games/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/StellaMaris.png" width="100px"></a><br>
<br><h3>''Operating Support Provided By''</h3><br>
<a href="https://torontoartscouncil.org/" target="_blank"><img src="https://www.handeyesociety.com/wp-content/uploads/2018/01/OAC_logo.jpg" width="200px"></a><br>
<a href="https://www.arts.on.ca/" target="_blank"><img src="https://www.handeyesociety.com/wp-content/uploads/2019/02/TAC_FCOT_logo.png" width="200px"></a><br>
</div>
</div>
</div>
/*Box Bottom*/<<include boxBottom>>
</div>
<</nobr>><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/credits.png" width="300px"></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
''The Hand Eye Society was founded in 2009 and is the oldest game-arts non-profit in the world.'' Throughout our history, we have created countless events, festivals and opportunities that celebrate the Canadian and global game industry and served the Game Curious Public.
<br> <br>
''Super FESTival'' has become a celebration of that long heritage that we are proud to continue and share with you all. This annual festival built on our FEST web platform combines many aspects of our big events into one allowing us to celebrate the diversity of the indie games scene as well as our rich history. We hope you'll join us as we continue our mission to educate and engage the public through games.
<br> <br>
Super FESTival is made possible through the hard work of Hand Eye Society Staff & Associates, donations from our patrons and members, as well as support from our generous sponsors.
<div class="credits_container">
<img src="https://www.handeyesociety.com/sufest2024/assets/logo/superfest-logo-final-alt.png" width="250px" style="margin: 20px 0 10px 0;">
<h3 style="text-align:center;margin-bottom: auto;">Created by the Hand Eye Society</h3>
<br>
<h4>Executive Director</h4>
Victoria Kucher<br>
<br>
<h4>Director Of Technology</h4>
<a href="https://grindspark.com/" target="_blank">Jordan Sparks</a><br>
<br>
<h4>Artistic Director</h4>
<a href="https://consciousless.net" target="_blank">Brendan Lehman</a><br>
<br>
<h4>Communications Director</h4>
<a href="https://twitter.com/rokashi" target="_blank">Rokashi Edwards</a><br>
<br>
<h4>Board of Directors</h4>
Yifat Shaik<br>
Maxwell Neely-Cohen<br>
Julien Balbontin<br>
Neilson Koener Safrata<br>
Nick Fox-Gieg<br>
Ellen Reade<br>
<br> ----
<h4>Super FESTival Technical & Digital Production Lead</h4>
Jordan Sparks<br>
<br>
<h4>Hand Eye Society Ball & Torontron Planner</h4>
Brendan Lehman<br>
Victoria Kucher<br>
<br>
<h4>FEST Code Base</h4>
Jordan Sparks<br>
Brendan Lehman<br>
<br>
<h4>Super FESTival Graphic Designer</h4>
<a href="https://buuchau.webflow.io" target="_blank">Buuchau Chau</a><br>
<br>
<h4>Production Editor</h4>
<a href="https://www.aarondemeter.com/" target="_blank">Aaron Demeter</a><br>
<br>
<h4>Torontron Technician</h4>
Tom Lloyd Spalding<br>
<br>
<h4>Marketing</h4>
Rokashi Edwards<br>
Julien Balbontin<br>
<br>
<h4>Volunteer Coordinator</h4>
Ellen Reade
<br> ----
/*List Of Sponsors*/
<<include SponsorsList>>
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<</nobr>><div class="big-logo" style="text-align:center;"><img src="" width="200px"></div>
<<nobr>>
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<div class="boxText">The Hand Eye Society Mixtape initiative is our attempt to celebrate and share games with the global games community. We take game submissions from across the Games Community and curate a collection of unique and interesting indie games to share. From the quirky, to outlandish, you'll find all sorts of unexpected experiences here. Developers of all featured mixtape games are compensated for their inclusion.
<br><br>
We have also documented several short and interesting games as a Mixtape for Super FESTival 2023, which you can find in our Exhibition under the [[Super FESTival Mixtape->SuFestMixtape]] Category.
<br><br>
Since 2022 we've created several Mixtapes of diverse and unique games from around the world! We put out calls for Mixtapes fairly often so be sure to subscribe to our <a href="https://www.handeyesociety.com/membership/">Free Newsletter</a> to learn about our next call for submissions.</div>
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<<nobr>>
<div class="boxedInfo">
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<a href="https://handeyesociety.itch.io/hes-mixtape-vol-1" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzg4MzkxOTQucG5n/347x500/wd%2FUnI.png" width="200px"></div>/*Name*/<p class="land_name">Vol 1</p></a>
<a href="https://handeyesociety.itch.io/mixtape-vol-2" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzk2MTg4OTUucG5n/347x500/Kxgk5h.png" width="200px"></div>/*Name*/<p class="land_name">Vol 2</p></a>
</div>
<div class="vendor_container">
<a href="https://handeyesociety.itch.io/hes-mixtape-vol-3" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzEwMTI2ODkyLmpwZw==/original/QNPRgb.jpg" width="200px"></div>/*Name*/<p class="land_name">Vol 3</p></a>
<a href="https://handeyesociety.itch.io/hes-mixtape-vol-superfest-special" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzEwODYxNTc5LnBuZw==/347x500/TkWgCz.png" width="200px"></div>/*Name*/<p class="land_name">Super FESTival 2022 Jam Tape</p></a>
</div>
<div class="vendor_container">
<a href="https://handeyesociety.itch.io/hes-mixtape-vol-4-5" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzEwODYxNDQyLnBuZw==/original/WsDxHb.png" width="200px"></div>/*Name*/<p class="land_name">Vol 4+5</p></a>
<a href="https://handeyesociety.itch.io/hes-mixtape-vol-6" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzExNDg1MDI3LnBuZw==/original/OPUrp6.png" width="200px"></div>/*Name*/<p class="land_name">Vol 6</p></a>
</div>
<div class="vendor_container">
<a href="https://handeyesociety.itch.io/hes-mixtape-vol-7" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://img.itch.zone/aW1nLzEzNjE4OTM2LnBuZw==/original/zJwu7Z.png" width="200px"></div>/*Name*/<p class="land_name">Vol 7</p></a>
</div>
</div>
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<</nobr>>A Template for pages displaying PDF content.
<a data-fancybox data-type="iframe" data-src=" " href="javascript:;">
Read Blind Date - Colombia Here
<img src=" " style="width:500px">
</a><div class="acknowledgement">
<h3>''Super FESTival would not possible without our Supporters and Sponsors''</h3><br>
<a href="https://ontariocreates.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/OntarioCreates_EN_RGB.png" width="250px"></a><br>
<a href="https://canadacouncil.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/CCA_RGB_colour_e.png" width="250px"></a><br>
<a href="https://ontario.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/OntarioGov.png" width="250px"></a>
<a href="https://toronto.ca/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/toronto.png" height="100px"></a><br>
<a href="https://www.cleverendeavourgames.com/" target="_blank"><img src="https://handeyesociety.com/wordplay2021/assets/other/clever.png" width="200px"></a>
<a href="https://www.Stellamaris.games/" target="_blank"><img src="https://www.handeyesociety.com/sufest2024/assets/promo/sponsor/StellaMaris.png" width="100px"></a><br>
<br><h3>''Operating Support Provided By''</h3><br>
<a href="https://torontoartscouncil.org/" target="_blank"><img src="https://www.handeyesociety.com/wp-content/uploads/2018/01/OAC_logo.jpg" width="200px"></a><br>
<a href="https://www.arts.on.ca/" target="_blank"><img src="https://www.handeyesociety.com/wp-content/uploads/2019/02/TAC_FCOT_logo.png" width="200px"></a><br>
</div><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/torontrons.png" width="300px"></div>
<<nobr>>
<div class="boxedInfo">
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<div class="boxText">Super FESTival 2024 also marks the return of our legendary ''Torotrons!''
The Torontrons from the Hand Eye Society are original arcade machines filled with indie games that are located in several spaces peppered throughout Toronto! For Super FESTival 2024, we've devised a Torontron Scavenger Hunt! Check the map below to discover where our Super FESTival Torontrons are located. Go across Toronto to our partner locations to play select games from the FESTival! Can you find and play them all?
<br><br>
<div id="centreObj" style="margin: 0 auto">
<table style="margin: 0 auto; width:100%; object-fit:contain;"><tr><td>
<div class="centreObj"><img src="https://handeyesociety.com/sufest2024/assets/promo/other/SuperFEST2024-Map-Web.jpg" style="width:90%; height:90%; margin:0 auto "></div>
</td></tr></table>
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</div><</nobr>>
<<nobr>>
<</nobr>><div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/stream.png" width="300px"></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"><p>From November 25 - December 1, we are showcasing insightful game developer talks every day through our <a href="https://twitch.tv/handeyesociety">Hand Eye Society Twitch Channel</a>! These talks feature game developers from around the world to deliver their unique perspectives on the craft of game-making. You can find the Stream Schedule below and discover more about the individual talks on the [[Speakers]] page. <br><span style="font-size:30px; text-align:center;"><a href="https://twitch.tv/handeyesociety" target="_blank">Hand Eye Society Twitch</a></span></p></div>
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<</nobr>>
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var options = {
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player.setVolume(0.5);
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/*Schedule*/<div class="schedule_container">
<table style="width: 100%;">
<tr> /*Dates*/
<td class="empty"><h3>Mon, Nov 25</h3></td>
<td class="empty"><h3>Tues, Nov 26</h3></td>
<td class="empty"><h3>Wed, Nov 27</h3></td>
<td class="empty"><h3>Thurs, Nov 28</h3></td>
<td class="empty"><h3>Fri, Nov 29</h3></td>
<td class="empty"><h3>Sat, Nov 30</h3></td>
<td class="empty"><h3>Sun, Dec 1</h3></td>
</tr>
<tr> /*Intro*/
<td>''6:00pm''<br> Opening Intro</td> /*Mon*/
<td>''6:00pm''<br> Intro</td> /*Tues*/
<td>''6:00pm''<br> Intro</td> /*Wed*/
<td>''6:00pm''<br> Intro</td> /*Thurs*/
<td>''6:00pm''<br> Intro</td> /*Fri*/
<td>''6:00pm''<br> Intro</td> /*Sat*/
<td>''1:00pm''<br> Intro</td> /*Sun*/
</tr>
<tr> /*Slot 1*/
<td>''6:15pm''<br> Narrative Games</td>/*Mon*/
<td>''6:15pm''<br> Arcade/RPG Showcase</td> /*Tues*/
<td>''6:15pm''<br> Experimental Games Showcase</td> /*Wed*/
<td>''6:15pm''<br> Arcade Games Showcase</td> /*Thurs*/
<td>''6:15pm''<br> Narrative Games Showcase</td> /*Fri*/
<td>''6:30pm''<br> LIVE TALK - Game Workers Unite: How Bethesda Workers Got Organized! (Approx Time)</td> /*Sat*/
<td>''1:15pm''<br> Experimental Games Showcase</td> /*Sun*/
</tr>
<tr> /*Slot 2*/
<td>''6:30pm''<br> TALK - Seamus Ly: Let's Talk Narrative Design</td> /*Mon*/
<td>''6:30pm''<br> TALK - Devon Wiersma: What I Learned From Playing Licensed Tie-In Games For a Year</td> /*Tues*/
<td>''6:30pm''<br> TALK - Caroline Clark: Tips To Make Programming Your Game Less Hellish</td> /*Wed*/
<td>''6:30pm''<br> LIVE TALK - VCD: THe Game Developer Pilgrimage - Picking the right Tools to make an emotional game.</td> /*Thurs*/
<td>''6:30pm''<br> TALK - Farfama: Tips on Building Atmopsheric Game Worlds</td> /*Fri*/
<td>''7:30pm''<br> Outro</td> /*Sat*/
<td>''1:30pm''<br> TALK - Sura Kamawi: Bridging Traditional Painting and Video Games</td> /*Sun*/
</tr>
<tr> /*Slot 3*/
<td>''7:15pm''<br> Arcade Game Showcase</td> /*Mon*/
<td>''7:00pm''<br> Narrative Games Showcase</td> /*Tues*/
<td>''7:15pm''<br> Action/RPG Showcase</td> /*Wed*/
<td>''7:30pm''<br> Experimental Showcase</td> /*Thurs*/
<td>''7:00pm''<br> Arcade Games Showcase</td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''2:15pm''<br> Arcade Game Showcase</td> /*Sun*/
</tr>
<tr> /*Slot 4*/
<td>''7:30pm''<br> Action/RPG Showcase</td> /*Mon*/
<td>''7:15pm''<br> Experimental Showcase</td> /*Tues*/
<td>''7:30pm''<br> Arcade Games Showcase</td> /*Wed*/
<td>''7:45pm''<br> Narrative Games Showcase</td> /*Thurs*/
<td>''7:15pm''<br> Action/RPG Showcase</td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''2:30pm''<br> WORKSHOP - Charlotte Pang - Production Tools and Taking Care Of Yourself while Game Dev-ing!</td> /*Sun*/
</tr>
<tr> /*Slot 5*/
<td>''7:45pm''<br> LIVE TALK - Evgeni Puzankov: Narrative Arts - Failing The Fun</td> /*Mon*/
<td>''7:30pm''<br> LIVE TALK - Scott Christian: Tackling Comedy In Game Narrative</td> /*Tues*/
<td>''7:45pm''<br> LIVE TALK - Nico Valdivia Hennigg: Games as Cultural Bridges: Fostering Collaboration Through Hawk and Puma</td> /*Wed*/
<td>''8:00pm''<br> TALK - Charlotte Pang: Game Making WIth Empathy and Taking Care of Yourself in Hard Times</td> /*Thurs*/
<td>''7:30pm''<br> WORKSHOP - Sura Kamawi: Transforming handpainted art into a game</td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''3:15pm''<br> Narrative Games Showcase</td> /*Sun*/
</tr>
<tr> /*Slot 6*/
<td>''9:00pm''<br> Experimental Games Showcase</td>/*Mon*/
<td>''8:30pm''<br> Arcade Games Showcase</td> /*Tues*/
<td>''8:45pm''<br> Narrative Games Showcase</td> /*Wed*/
<td>''9:00pm''<br>Outro</td> /*Thurs*/
<td>''8:15pm''<br> Experimental Games SHowcase</td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''3:30pm''<br> TALK - Duncan Corrigan: Sparking Playful Ambition</td> /*Sun*/
</tr>
<tr> /*Slot 7*/
<td>''9:00pm''<br> Outro</td>/*Mon*/
<td>''8:45pm''<br> Outro</td> /*Tues*/
<td>''9:00pm''<br> Outro</td> /*Wed*/
<td>''9:00pm''<br> Outro</td> /*Thurs*/
<td>''8:30pm''<br> Outro</td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''4:00pm''<br> Action/RPG Showcase</td> /*Sun*/
</tr>
<tr> /*Slot 8*/
<td class="empty"></td> /*Mon*/
<td class="empty"></td> /*Tues*/
<td class="empty"></td> /*Wed*/
<td class="empty"></td> /*Thurs*/
<td class="empty"></td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''4:15pm''<br> LIVE TALK - Mashfiq Ahmed: (Mine)Crafting A Better Future</td> /*Sun*/
</tr>
<tr> /*Slot 9*/
<td class="empty"></td> /*Mon*/
<td class="empty"></td> /*Tues*/
<td class="empty"></td> /*Wed*/
<td class="empty"></td> /*Thurs*/
<td class="empty"></td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td>''5:15pm''<br> Closing Outro</td> /*Sun*/
</tr>
<tr> /*Slot 10*/
<td class="empty"></td> /*Mon*/
<td class="empty"></td> /*Tues*/
<td class="empty"></td> /*Wed*/
<td class="empty"></td> /*Thurs*/
<td class="empty"></td> /*Fri*/
<td class="empty"></td> /*Sat*/
<td class="empty"></td> /*Sun*/
</tr>
</table>
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<<audio ":all" stop>><video width="90%" height="90%" controls>
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Your browser doesn't support HTML5 video tag.
</video>
A template passage for video content.<div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/workshops.png" width="300px"></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"> The Hand Eye Society has a long history of creating workshops and educational programs that help grow the games community and inspire both novices and enthusiasts of all ages to make their own fantastic games. This tradition remains today as we offer online workshops to enrich and educate the games community.
<br> <br>
We are currently offering a series of ''online workshops'' at select times on topics relevant to the games community. Each workshop will be a ''live-instructed Zoom session'' that lasts approximately 2 - 3 hours. Sessions are recorded exclusively for those who registered. Our workshops are designed to be accessible and easy to learn. No experience neceesary and ''you can attend no matter where you are in the world!''
<br> <br>
Our workshop offerings are always changing and renewing, so keep tabs on our <a href="https://www.eventbrite.ca/o/the-hand-eye-society-15539055266">Eventbrite</a> page! We'd love to have you learn with us!
</div>
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<<nobr>>
<div class="boxedInfo">
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<a href="https://www.eventbrite.ca/e/grant-writing-for-creatives-monthly-tickets-427415861347" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/promo/workshops/grants.png" width="250px"></div>/*Name*/<p class="land_name">Grant Writing For Creatives (Monthly)</p></a>
<a href="https://www.eventbrite.ca/e/storytelling-in-twine-tickets-427365550867" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/promo/workshops/twine.jpg" width="250px"></div>/*Name*/<p class="land_name">Storytelling In Twine</p></a>
<br>
</div>
<div class="vendor_container">
<a href="https://www.eventbrite.ca/e/intro-to-pixel-art-tickets-1038259140037" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/promo/workshops/pixel.png" width="250px"></div>/*Name*/<p class="land_name">Intro to Pixel Art</p></a>
<a href="https://www.eventbrite.ca/e/intro-to-live-streaming-tickets-1038257204247" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/promo/workshops/stream.jpg" width="250px"></div>/*Name*/<p class="land_name">Intro To Livestreaming</p></a>
</div>
<div class="vendor_container">
<a href="https://www.eventbrite.ca/e/intro-to-3d-modeling-blender-tickets-427433684657" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/promo/workshops/3D.jpg" width="250px"></div>/*Name*/<p class="land_name">Intro to 3D Modeling - Blender</p></a>
<a href="https://www.eventbrite.ca/e/intro-to-unreal-engine-tickets-934137369017?aff=ebdsoporgprofile" target="_blank" class="land_info_container">/*Profile Image*/<div class="land_profile"><img src="https://handeyesociety.com/sufest2024/assets/promo/workshops/unreal.jpg" width="250px"></div>/*Name*/<p class="land_name">Intro To Unreal Engine</p></a>
</div>
</div>
/*Box Bottom*/<<include boxBottom>>
</div>
<</nobr>>Welcome to the Multi Page.
This is an example of how to compartmentalize passages. This could be one of the side-branch narratives that a commissioned author writes.
[[Sub-passage 1|sub_1]]
[[Sub-passage 2|sub_2]]
[[Sub-passage 3|sub_3]]
[[Sub-passage 4|sub_4]]
Sub-passages are named in the lower case to indicate in searches that they are sub-passages.Sub passage 1
[[Here's a link.|https://handeyesociety.com/]]
Here's an example of adding an iframe with HTML:
<html>
<div class="container"><iframe class="responsive-iframe" src="https://www.youtube-nocookie.com/embed/9M0JhHiJY5E" title="YouTube video player" frameborder="0" allow="clipboard-write; encrypted-media;" allowfullscreen></iframe></div>Sub-passage 2Sub-passage 3Sub-passage 4This is an example of a file with a single passage.
This is an example of [[a link|https://handeyesociety.com/]].<span class="main-logo">
<a data-passage="Intro"><img src="https://www.handeyesociety.com/sufest2024/assets/logo/superfest-logo-final.png" width="180px"></a></span><<include UI-Icons>>*/UI Icons */
/*Pre-Release Errors<a href="https://forms.gle/aT5g8LfDz2HMrVj99" style="font-size: 11px;">Report a Problem</a>*/ /*NOTE: REPLACE THESE SURVEYS LATER*/
<a href="https://forms.gle/WMhuPKnJ9UWuEjSg7" style="font-size: 11px;" target="_blank">Report a Problem /<br>Give Feedback</a>
/*Direct Link Code - Note: Putting on the side bar because that loads every scene. Was having some issues putting on StoryInit.*/
<<script>> //RE-ENABLE THIS CODE ON LAUNCH
const browser_path = window.location.search; // get url
const urlParams = new URLSearchParams(browser_path); // get url params
variables().passage = urlParams.get('passage'); // save passage param in sugarcube
window.history.replaceState({}, document.title, "/superfestival"); // clear params from url
<</script>>
<<if $passage>><<goto $passage>><</if>>
<<set $baseURL to "https://handeyesociety.com/superfestival/">>/*Note: Change this and above URL parameters to /superfestival/ on public launch and /sufest2024/testing/ during testing*/
/* :: StoryAuthor {"position":"268,439","size":"100,100"} */
/*Presented by<span class="SBIcons">*/ /*NOT WORKING WHEN SPAN CLASS ACTIVE */
/*<a href="https://handeyesociety.com" target="_blank"><img src="https://handeyesociety.com/sufest2024/assets/promo/sponsor/HES_logo.png" width="80px"></a></span>*//* Initialise the array being used to story the list of random Passages. */
<<set $randoms to []>>
/* Add the name of each of the random Passages to the array by searching for all Passages in the story tagged as 'Artist'. */
<<set _list to Story.lookup("tags", "game")>>
<<for _i to 0, _len to _list.length; _i lt _len; _i++>>
<<run $randoms.push(_list[_i]['title'])>>
<</for>><div class="big-logo" style="text-align:center;">
<img src="https://www.handeyesociety.com/sufest2024/assets/logo/superfest-logo-final-alt.png" width="300px">
</div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText"><div class="Title" style="text-align:center;">''Welcome to Super FESTival !''</div>
<p style="text-align:center;text-color:#fff"> Welcome to ''Super FESTival 2024'' the Hand Eye Society's free festival from <u>''Nov 25 - Dec 1, 2024''</u> celebrating the indie games community and the Hand Eye Society's history of public programming. We got games, talks, and if you're in Toronto, you can attend the fancy ''<a href="https://bit.ly/hes-ball2024" target="_blank">HAND EYE SOCIETY BALL</a> on November 30th and check out our <a data-passage="Torontron">Torontrons</a> across the city!''
Explore this site to discover wonderful things and enjoy the FESTival!</p>
</div>
/*Box Bottom*/<<include boxBottom>>
</div>
<</nobr>>
/*<p style="text-align:center;">Please note that this is an Archived version of the Hand Eye Society's online Super FESTival which occurred on October 15 - 16, 2022. As a result, some aspects, such as the Super FESTival Game and the Live Twitch Show, may no longer work as originally intended, though may be adjusted for this archived version. </p>*/
<div class="vendor_container">
<a data-passage="Games" class="land_info_container" style="padding: 0px 30px 0px 0px;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/exhibitors.png" width="180px"></a>/*Games*/
<a data-passage="Speakers" class="land_info_container" style="padding: 0px 30px 0px 0px;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/speakers.png" width="170px"></a>/*Speakers*/
<div class="vendor_container">
<a data-passage="Twitch" class="land_info_container" style="padding: 0px 0px 0px 30px;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/stream.png" width="180px"></a>/*Twitch*/
<a data-passage="Ball" class="land_info_container" style="padding: 10px;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/ball.png" width="190px"></a>/*HES Ball*/
</div>This is an example of a file with a single passage.
This is an example of [[a link|https://handeyesociety.com/]].<div class="big-logo" style="text-align:center;"><img src="https://handeyesociety.com/sufest2024/assets/ui/art/icons/speakers.png" width="300px"></div>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
<div class="boxText">
The Hand Eye Society is known for our diverse festival talks and panels and this year is no exception. Over the course of ''7 Days'', our online Super FESTival Show will feature ''15 diverse groups of speakers'' from around the world to share their unique perspectives on game development from ''November 25th – December 1st, 2024''. From ''Monday – Friday'' we’ll be showcasing 2 talks per day starting at ''6pm''. On ''Saturday'', we’ll be broadcasting a live panel at the <a data-passage="Ball">Hand Eye Society Ball</a>. On ''Sunday'', we’ll be broadcasting our final 4 talks from ''1pm – 5:30PM''. ''All times listed are approximate and in Toronto Time (ET)''.
<h2><a data-passage="Twitch">Watch the Talks on Twitch</a></h2>
</div>
/*Box Bottom*/<<include boxBottom>>
</div><</nobr>>
<<nobr>>
<div class="boxedInfo">
/*Box Top*/<<include boxTop>>
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<div id="saturday"><h1>''Monday, November 25'': 6pm - 9pm</h1>
/*Speaker1 */<h2>6:30pm</h2><h2>''[ TALK ]<br/>Let's Talk Narrative Design!''</h2><h3>''<a href="https://seamusly.com/" target="_blank">Seamus Ly</a>'' – Toronto, Ontario, Canada</h3>
<p>Let's Talk Narrative Design!" is a crash course for new game developers looking to start writing their own games and for those who want to better understand how a narrative designer fits into a team. We'll discuss what the role really means, examine the many different subsections of game writing, and gain an overview of common and easy-to-learn tools beginners should familiarize themselves with. In the end, you'll come out with the knowledge on how to manage a game for a small team, and the understanding to carry you towards your first project as a narrative designer!</p>
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/*Speaker2 */<h2>7:45pm</h2><h2>''[ LIVE TALK ]<br/>Narrative Arts: Failing The Fun''</h2><h3>''<a href="https://linktr.ee/all_worms" target="_blank">Evgeni Puzankov</a>'' – Toronto, Ontario, Canada</h3>
<p>This talk is focusing on narrative design and interactive story-telling as a stand-alone discipline. Untethered from the game design, game industry, and the fun, narrative design can offer something beautiful, a wider design space, and an alternative way of developing interactive experience. Narrative arts is a wild frontier where few ventured. The goal of the talk is to empower the narrative designers, encourage failure, embolden the weird developers to be weirder, as well as offer an avenue to make better political and art-esque games.</p>
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<div id="saturday"><h1>''Tuesday, November 26'': 6pm - 9pm</h1>
/*Speaker1 */<h2>6:30pm</h2><h2>''[ TALK ]<br/>What I learned from Playing Licensed Tie-In Games for a Year''</h2><h3>''<a href="https://www.twitch.tv/slaughterneko/about" target="_blank">Devon Wiersma</a>'' - Toronto, Ontario, Canada</h3>
<p>Solo game developer Devon Wiersma - who has played Licensed Games every week for a whole year - will dive into the world of Licensed Games and their impact on their own works as a game developer. Devon will interrogate their reputation of being 'low quality', and use them to search for the nuance within them as potential artifacts of learning and growth full of important history.</p>
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/*Speaker2 */<h2>7:30pm</h2><h2>''[ LIVE TALK ]<br/>Comedy In Narrative Games - Lessons Learned Through Writing Lil’ Guardsman''</h2><h3>''<a href="https://x.com/playhilltop" target="_blank">Scott Christian, Matt Bernard, Jeremy Lapalme</a>'' - Toronto, Ontario, Canada</h3>
<p>How do you make comedic timing work in an interactive medium where that timing is in the hands of the player? Join the writers of Lil’ Guardsman as they unpack how they aimed for getting the biggest laughs possible by approaching their process with a comedy writers’ room structure. Tactics and perspectives on how to do ‘funny’ individually, but more importantly how to cultivate and support a funny team. </p>
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<div id="saturday"><h1>''Wednesday, November 27'': 6pm - 9pm</h1>
/*Speaker1 */<h2>6:30pm</h2><h2>''[ TALK ]<br/>Tips to make programming your game less hellish''</h2><h3>''<a href="https://scribblescape.com" target="_blank">Caroline Clark</a>'' - Germany</h3>
<p>Making games in small teams or solo is more possible than it’s ever been, and you can see this in the explosion of indie games and game jams. Yet you might find that, as you take your three-day caffeine powered game jam project to being a fully fledged masterpiece, you have a sinking feeling that you’re building it “wrong", but you can’t figure out why or what to do about it. I will talk about the time sinks I’ve found in coding, give examples for common pitfalls and give you practical tips to help you make your indie games.</p>
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/*Speaker2 */<h2>7:45pm</h2><h2>''[ LIVE TALK ]<br/>Games as Cultural Bridges and Research-Creation''</h2><h3>''<a href="https://www.nieblagames.com/" target="_blank">Nico Valdivia Hennig</a>'' - Chile</h3>
<p>"Games as Cultural Bridges and Research-Creation" explores the research-creation process behind "Hawk and Puma," a minimalist game developed by Niebla Games that reimagines Guaman Poma de Ayala's "El Primer Nueva Corónica y Buen Gobierno" using the Bitsy platform. The project incorporates pixel art and Andean-inspired music and has evolved into a collaboration with the ÑawpaÑan community and Kusy Kawsay Andean Association in Peru, including the game's translation into Quechua. A key component of this initiative involves workshops for local youth, teaching game development using tools like Bitsy and Twine to empower participants to create their own games. Valdivia Hennig will discuss the challenges and benefits of culturally sustainable game design, emphasizing interdisciplinary collaboration and community engagement.</p>
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<div id="saturday"><h1>''Thursday, November 28'': 6pm - 9pm</h1>
/*Speaker1 */<h2>6:30pm</h2><h2>''[ LIVE TALK ]<br/>"It's Dangerous to Go Alone..." - Embarking on Our Indie Dev Journey''</h2><h3>''<a href="https://threads.net/vcdgamer12345" target="_blank">VCD</a>'' - Lagos, Nigeria</h3>
<p>This talk focuses on some of the common issues indie developers face when they actually begin their gamedev journey and offers some helpful hints to brace aspiring game developers for what awaits them in the industry. From picking a tool, networking tips and more.</p>
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/*Speaker2 */<h2>8:00pm</h2><h2>''[ TALK ]<br/>Game Making with Empathy and Taking Care of Yourself in Hard Times''</h2><h3>''<a href="https://charlottepang.squarespace.com/" target="_blank">Charlotte Pang</a>'' - Edinburgh, UK</h3>
<p>With such a difficult time in the Games Industry, it's really important to take care of yourself and make sure you have tools to turn to when things are difficult. This talk will reflect on some difficult times, highlight your rights as an employee and things to look out for when facing potential lay offs or redundancy and provide some tools and potential resources for when things are at their most difficult. It's important prioritise your own survival and stability especially in tumultuous times and we'll go through some of the things you can do ensure that! </p>
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<div id="saturday"><h1>''Friday, November 29'': 6pm - 9pm</h1>
/*Speaker1 */<h2>6:30pm</h2><h2>''[ TALK ]<br/>Creating Atmospheric Game Experiences''</h2><h3>''<a href="https://farfama.itch.io/" target="_blank">Farfama</a>'' - Kanagawa, Japan</h3>
<p>A strong atmosphere is a key component in making a game memorable. Feelings of awe, beauty, and mystery can be evoked through atmosphere alone, leaving a lasting impression on players. This talk will define atmosphere in the context of games and provide both technical and non-technical tips for enhancing the atmosphere in your projects.</p>
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/*Speaker2 */<h2>7:30pm</h2><h2>''[ WORKSHOP ]<br/>Transforming Hand Painted Art Into A Game''</h2><h3>''<a href="unleaving.com" target="_blank">Sura Kamawi</a>'' - Toronto, Ontario, Canada</h3>
<p>This workshop explores the infusion of rich textures and emotional depth from traditional painting into the digital realm, creating unique and introspective gaming experiences. Led by the Art Director of the game Unleaving, the session will encourage attendees to stir their creative energy while providing hands-on insights into incorporating traditional artistic techniques into their video game projects, with a focus on developing emotional landscapes that enhance player engagement. Designed for artists, game developers, and enthusiasts eager to explore the intersection of traditional fine arts and modern video game design, participants are invited to bring their colors, crayons, and curiosity, as exploration and experimentation are highly encouraged to spark their creative spirit.</p>
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<div id="saturday"><h1>''Saturday, November 30'' @ Hand Eye Society Ball!</h1>
<h2>6:30pm</h2><h2>''[ LIVE PANEL ]<br/>We’re Finally Awake: How Workers at Bethesda Got Organized!''</h2><h3>''<a href="https://x.com/GWU_Toronto/" target="_blank">Game Workers Unite!</a>'' - Toronto, Montreal, Austin, Dallas, and Rockville</h3>
<p>This panel, moderated by organizers from Game Workers Unite Toronto and taking place live at the <a data-passage="Ball">''Hand Eye Society Ball''</a>, will tell the story of how workers at Bethesda Games Studios got together as One BGS between studios and across borders to form one of the first wall-to-wall unions in the games industry in Canada and the US. The discussion will focus on what motivated workers at BGS to get involved in organizing, and what they wanted to see change for the better. We'll also discuss the unique challenges faced during the campaign as a union for games workers in a multi-national, remote studio. We'll also have time for questions for anyone else interested in organizing at their own studio or workplace.</p>
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<div id="saturday"><h1>''Sunday, December 1'': 1pm - 6pm</h1>
<h2>1:30pm</h2><h2>''[ TALK ]<br/>Bridging Traditional Panting and Video Games''</h2><h3>''<a href="https://unleaving.com" target="_blank">Sura Kamawi</a>'' - Toronto, Ontario, Canada</h3>
<p>As the Art Director and Technical Lead for Unleaving, Sura Karnawi and Saif Jabur will share their unique perspective on the creative process of merging traditional art with modern game design. They will discuss how traditional painting techniques can be effectively translated into a digital format, maintaining high quality, while also exploring the technical aspects of using a game engine in the process. The talk will highlight the creative challenges and triumphs faced in shaping the game's distinctive visual style, emphasizing their commitment to bridging fine art and contemporary game design. This presentation aims to inspire both artists and developers to explore new possibilities, offering insights and inspiration for those interested in the intersection of fine art and digital media.</p>
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<h2>2:30pm</h2><h2>''[ WORKSHOP ]<br/>Production Tools and Taking Care of Yourself while Game Dev-ing''</h2><h3>''<a href="https://charlottepang.squarespace.com/" target="_blank">Charlotte Pang</a>'' - Edinburgh, UK</h3>
<p>Production Tools to Look After You (and Your Games!) is a workshop focused on how to take care of yourself, organise and plan with flexibility and changes in mind. Geared towards short and small projects such as Game Jams, we will go through ways to plan for tight deadlines while still being adaptable for changes. With the unpredictability of Game Development, we'll also chat about planning for different stages in Production and some practices on how to reflect with retrospectives and post-mortems to continue growing!</p>
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<h2>3:30pm</h2><h2>''[ TALK ]<br/>Sparking Playful Ambition''</h2><h3>''<a href="https://duncan74.itch.io/" target="_blank">Duncan Corrigan</a>'' - Melbourne, Austraila</h3>
<p>The mainstream video game marketplace perpetuates an ideological concept of play that is necessarily commodified. In this spirit, our culture over-attribute the necessary conditions for our rituals of play to the formal structures of so-called playful artefacts such as video games. However, Duncan argues that people are playful, not video games. From this perspective, he offers an approach to game design that is not distracted by the endeavour to further consolidate the fidelity and formal structures of video games. Instead, this approach frees design up to centre around our players and sparking their playful ambitions.</p>
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<h2>4:15pm</h2><h2>''[ LIVE TALK ]<br/>(Mine)Crafting A Better Future''</h2><h3>''<a href="https://linktr.ee/MinecraftClub/" target="_blank">Mashfiq Ahmed</a>'' - New York, New York, USA</h3>
<p>In 2020, Mashfiq Ahmed started an afterschool virtual Minecraft Club in order for his students to de-stress and socialize with each other during remote learning. However, it quickly became something bigger than what anyone could have imagined. In the past few years, Mr. Ahmed and his students have participated in and won esports championships, ran a Minecraft Student Ambassador program, were featured on the news, and so much more! In this talk, Mr. Ahmed discusses and shares his experiences with Minecraft in the classroom and the impact of game-based learning.</p>
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