TICKETS ON SALE: Phaser.JS ProcGen Party

A workshop in how to write procedural games in javascript using the Phaser.js game engine, and how to work in a narrative more meaningful than the usual “grab item and go.” 

Phaser.js is a free and well-tested platform for making 2D games using javascript. Thanks to recent advances in the Javascript tooling environment, these games can now be exported relatively easily to the app store or to a desktop environment for play. This workshop is appropriate for current Javascript developers who would prefer to work with a familiar environment to get started.

In this workshop, we’ll provide a working, current boilerplate to get Phaser packed with Webpack and transpiling using Babel. We’ll go through how to maintain a game state using Redux, developed to maintain Facebook’s game state. On the creative side, we’ll be learning how to think through making a game a little stranger by starting with something familiar and changing it to something more personal.

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Event Details

Saturday, May 20 (Edit: Rescheduled from May 5th due to conflict with TOJam)
1-4pm
Electric Perfume, 805 Danforth Ave. (near Pape Station)
Facebook Event Page

Requirements

  • This workshops is aimed at people in their second or third year of experience with Javascript
  • Participants are required to bring their own laptops with Node 8+ and Git installed
  • Participants should be familiar with Javascript and either familiar with or interested in learning more about ES6 JS and contemporary build techniques
  • Previous experience with Cordova, Electron, ES6, or Redux/React

Pricing

  • $25+HST for HES members (Monthly, Annual, Student, Studio, Volunteer)
  • $40+HST for non-members (Not a member? Sign up here!)

Workshop size is 12 participants maximum. If you are in financial need or have accessibility requirements, please contact info@handeyesociety.com and we will try our best to make alternate arrangements.


About the Instructor

 

 

 

 

 

Alex Leitch / @aeleitch
Alex Leitch is an award-winning kinetic sculptor and digital artist who lives and works in Toronto, Canada. Their most recent work includes the Nebula Space Derby, a game about racing whales with your brain developed for a LARP bar night in Toronto, and Hothouse, a Toronto Arts Council-sponsored installation of large-scale robot flowers for Come Up To My Room 2017 at the Gladstone Hotel. Alex teaches Game Design 1 at OCADu. They love video games that make life’s little indignities into unsettling interactions.

Inspiration from the instructor on this workshop:

“Games are such a fun pain in the ass to make. Wouldn’t they be more fun if we could cooperate with advanced software to take the pain out and put more interest in? This workshop was inspired by the procedural, repetitive nature of work such as Sophie Calle’s “Take Care Of Yourself” and David Levine’s “Bystanders” – works where the hand of the artist is present in coordinating the efforts of many others to express the core dream of the work.

I want to bring the cleverness of Reigns’ barometers and Tinder’s swiping into broader play, while also making games more accessible to programmers already familiar with tooling and components for more conventional applications. Come learn some JS! I want to take an afternoon consider truly esoteric nonsense with you! And talk about what contemporary art even means!”


More Experimental Game Design Workshops!

The Hand Eye Society is proud to present a series of workshops that encourages participants to create games in a new light. Coordinated by game-makers known for their thoughtful and innovative approaches to playful media, these workshops attempt to educate from more experimental, alternative perspectives. Participants will be able to take home useful technical skills, while being encouraged to explore unique game mechanics and meaningful themes in their own practice. This program is made possible by the generous support of the Ontario Arts Council.

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This workshop was made possible by the Ontario Arts Council.