Say Hello to Comics x Games 2021 Speakers!

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It’s back and bigger than ever! The Hand Eye Society has partnered once again with the Toronto Comics Arts Festival (TCAF) and Canzine to announce the return of the Comics x Games festival! This year, due to COVID-19 Comics x Games will be making a return, but with a virtual twist! We can’t wait to be able to showcase the works of more local and international artists at this year’s festival! Here are this year’s festival speakers! Please support them!

 

MAY 8TH – 12TH, 2021

ONLINE via Twitch!

SCHEDULE TBD SOON!

 

 

Lina Wu

Website | Twitter

New Ways to Love You

New Ways to Love You explores the legacy of zines as responses to video games, centering pre-existing fanzines and how fan culture influences the creative process. Questions include: How is fan work perceived or misconceived in the arts? What compels us to respond to games with our own narratives and ephemera, and what are we building and expressing together? Do these works function as responses, or do they actually change the way we play and love video games?

 

Alex Rushdy

Website | Twitter

Bringing Comic Book Monsters to Life

I discuss how to blend 2D and 3D assets, complex shaders, and unique animation workflows to create a unique comic book aesthetic through our upcoming game, Dawn of the Monsters. Our process doesn’t require fancy tech, just fancy technique! I also compare and contrast various approaches to bringing comic books and manga to life on the video game screen and where our approach aligns and differs.

 

Jedidjah Julia Noomen

Website | Twitter

Words without audio, or how comics taught me to write for voiceless game characters.

When I started out in game writing, I had many years of experience in film, tv and theatre. But the first games I wrote for, had no voice overs… I had to write for (limited) animated characters with text balloons, and suddenly, half of my jokes and nuanced one-liners fell flat, because there wasn’t an actor to give them the right tone of voice. In a bid to learn how to write non-voiced game dialogues, I turned to one of my other favorite story-telling art forms: comics. This is what I learnt.

 

Geoffrey Golden

Website | Twitter

Now You’re Playing with Panels: The Art of Gamebook Comics

You’re not just a reader with gamebook comics. You’re the hero! Imagine a “Choose Your Own Adventure” book, only with panels instead of text blocks, and monsters to battle with dice rolls. We’ll take a look at the legacy of solo comic gamebooks, from the obscure British comic Diceman (1986) to Marvel’s You Are Deadpool (2018). How are these games designed? What elements do they draw from video games, tabletop RPGs, and interactive fiction? Are they fun? Turn the page and find out.

 

LeeAnne Ireland

Website

Indigenous Storytelling in Comics

In this talk, we will explore how Indigenous teachings, learning and storytelling is a great mechanism to building the foundation of comics, graphic novels and games. The talk will also explore how to incorporate Indigenous processes, parallel ways of knowing and ceremony into the process to ensure it is as meaningful as the end product. Lastly, people will have an opportunity to explore some of the behind the scenes ways that we created our popular graphic novels into virtual reality game experiences.

 

Sharang Biswas

Website | Twitter

Understand Comics / Understanding Games: Examining Games Through the Scott McCloud Lens

What can comics teach game designers? How are the visual and interactive arts related? In an increasingly interdisciplinary world, studying an art form through the lens of an another, seemingly unrelated field can yield insights and breakthroughs that defy current expectations of art. In this talk, we’ll be examining games and game-design through Scott McCloud’s classic text UNDERSTANDING COMICS.

 

Bahiyya Khan

Twitter

Environmental storytelling in the absence of context

This talk will focus on how screenshots from vignette video games that rely on environmental storytelling as a narrative device can exist as a comic when placed out of context as well as how the environmental storytelling present in a comic can be transmuted into a vignette video game. The talk also explores the different mediums approach to environmental storytelling with video games looking at player agency and interpretation and comics relying more on traditional exposition.

 

Sara Alfageeh & Meg McCurdy

Sara’s Twitter | Meg’s Twitter

Sequential Storytelling: A Look At Table-Top Roleplaying games

Sitting with Sara Alfageeh and Meg McCurdy, creative director and lead artist of ONE MORE MULIVERSE.Talking about visual storytelling by game devs with one foot in comics and the other in table top roleplaying games. Looking at how artists bring over storytelling concepts from one to the other. Understanding how visuals allow us to “move at the speed of story”, and what that means.


OUR PARTNERS

 

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