The Difference Engine Initiative


By introducing new gamemakers from under-represented groups into our community, the Difference Engine Initiative aims to diversify what kind of videogames are made.

Our first focus is women, and so we have named this version of the Difference Engine after Ada Lovelace.

As part of the OMDC-supported TIFF Nexus, the Hand Eye Society will be running two gamemaking incubators for women in Toronto, one in August-September, and one in October-November.

We are accepting applications for this free program now. To be considered for the first incubator you need to apply by midnight on Sunday July 31st. UPDATE: We received 65 applications! We have chosen the participants for the first incubator, but you are still welcome to apply at the above link to be considered for a future program.

We are having an optional info session Tuesday July 26th at 7pm at the TIFF Bell Lightbox for potential participants looking to meet the coordinators or people of any gender looking to help out with the initiative. Please RSVP.

The Incubators

Each incubator has a maximum of six participants. Participants will attend a 3 hour session once a week for six weeks.

These sessions will provide participants with:

  • experience with several point-and-click gamemaking tools that do not require programming;
  • feedback and support on their gamemaking process from experienced gamemakers;
  • a peer-mentorship atmosphere that has more in common with crafting circles or writers’ groups than a traditional classroom setting;
  • snacks, drinks and good times.

Between sessions, participants will have required assignments generally needing 2 to 4 hours.

After the six sessions, each individual participant will have a made a game by themselves that will be presented at an event attended by Toronto’s gamemaking community. Some of the incubator games will also be included in the WIFT showcase in December.

[Note: The Difference Engine is modeled after the Artsy Games Incubator, so applicants might want to check out the assignments, a session report, or take a look at the games that were produced.]

The Incubator Coordinators

Mare Sheppard is the president of Metanet Software and the co-creator of indie phenomenon N (free download for PC/Mac) and N+ (XBLA/Nintendo DS/Sony PSP). Jim Munroe makes comic bookslo-fi sci-fi movies and novels as well as games. Both are founding board members of the Hand Eye Society. For more on their perspective on game culture, you might like to listen to them being interviewed for CBC Radio’s Spark (scroll down to the “Games As Art” segment).

FAQ

Is there an age restriction?

Not specifically, but we will probably be consuming adult beverages and discussing adult themes and subjects.

Do you need a background in IT or programming skills?

No, though some computer familiarity is good. If you can use Photoshop a bit then you can learn the tools we use.

I am on Mac/Linux — is that a problem?

Nope, there are a few point-and-click gamemaking tools that are cross-platform. You will need some kind of computer access to do the assignments between sessions.

I am a dude — can I participate in the incubators?

Sorry, these two incubators are women only. But if you’re interested in helping the project in other ways you’re welcome to come out to the info session and maybe we can figure out a way for you to be involved!

More questions? Email Mare, Jim or both of us.

IGDA Toronto Presents Fund in the Sun!

Government funding. If you’ve spent any time in the Canadian game dev scene, you know it exists. If not, you should know that many of the games created in Canada were made possible by government grants, and we’re the envy of the world due to the support we receive! We’ve seen numerous presentations about the logistics of applying for these funds, but we’ve never had a meeting quite like this.

Join us on Thursday July 28 at 7:30 PM for a special roundtable meeting as we dissect funding applications for video games.

  • Talk to Kim Gibson from the OMDC, who will detail how to put together the strongest app possible.
  • Crack the code on the most challenging aspect of the process: planning the budget, with funding consultant Sasha Boersma.
  • Learn about the Toronto-area developers who have received provincial funding for their games.
  • Thumb through hard-copies of past applications to get an idea of what’s required.

This meeting will have a unique, interactive roundtable format. We encourage you to bring copies of your own applications for show n’ tell, and to bring lots of questions for our experts. The deadline for the OMDC Interactive Digital Media Fund is August 26 2011. Our industry is very fortunate to have this funding. Let’s put together some fantastic applications!

Tickets and seating are limited – pick up your ticket here. Preference will be given to attendees who are in a position to apply for the fund (check the OMDC IDM Fund Guidelines). An open social gathering will follow the event at 9:30 PM – location TBD.

Reminder: Hand Eye Social Tonight!

Hey everyone! For tonight’s Hand Eye Social at—wait for it!—the Melody Room at the Gladstone Hotel (1214 Queen St. West, Toronto, ON), we’ve got three awesome games from three awesome guys from New York, introduced by offworld.com founder & IGF Chairman Brandon Boyer aka @brandonnn.

Join us from 20:00 – 23:00.
NOTE: THIS IS NOT AT UNIT BAR (!)

More Info:

Hokra
Ramiro Corbetta, aka @RamiroCorbetta, with audio by Nathan Tompkins.
http://www.ramirocorbetta.com/hokra
Hokra is a minimalist sports game about competition and cooperation. Commissioned by the NYU Game Center for the 2011 No Quarter Exhibition.

Recurse
Matt Parker, aka @madparker
http://www.madparker.com/recurse/
Recurse is a manic game of twisting bodies, quick reactions, and iteration. Commissioned by the NYU Game Center for the 2010 No Quarter Exhibition.

Miracle Adventures in 2113
Noah Sasso, aka @getdizzzy
http://strangeflavor.net/
Miracle Adventures in 2113 is a psychedelic experimental action game with one fist in the bullet hell/shmup tradition.

Sure, it’s the 4th of July, but we promise there will be no Celine Dion singing God Bless America. We can’t promise there won’t be boys singing like cats. See you there!

8-Bit Music Happening Tomorrow!

In case you were looking for a videogame party between last night’s epic ROCKSHOWCASE and Monday’s Hand Eye Social:

 

PIXELDANCE – Saturday July 2nd 8:00pm

Duffy’s Tavern
1238 Bloor Street West
Toronto, ON

Duffy’s Tavern and Bitmasters Netlabel are bringing you Toronto’s very first and ONLY monthly 8-bit music event on Saturday July 2nd, 2011!

This 19+ event will feature videogame-inspired tunes, crazy pixelated visuals provided by none other than CHIP RAMBO, and classic Nintendo games for all audience members to play to give you a big hit of nostalgia you won’t soon forget.

So, bring 5 bucks and come get your tunes on! Chiptunes, that is!

The night of 8-bit madness will feature:

DJ FINISH HIM
A flawless mix of Rock, Pop, Hip-Hop, and Video Game Music.

Oxvylu
Mellow keyboard jams from a guy whose name is universally mispronounced.

DJ Eastern Blok
He ain’t Russian, so don’t ask. DJ Eastern Blok uses a Nintendo Game Boy for original, fast, blipped up electronica tunes.

jefftheworld
He’ll Jeff ‘your’ world! Melodic chiptune action that’ll get you grooving.

Starpilot
Trippy, blippy, and catchy. He’s from beyond the heavens and among the stars, but has instead chosen to come to us from Kitchener, Ontario to get you dancing.

DEADBEATBLAST
Bring a fresh pair of pants, DEADBEATBLAST may just leave you soiling yourself with excitement with his unique blend of chiptunes and industrial-inspired music. You’ve been warned.

Presented by Bitmasters Netlabel.

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Toronto Indie Guys EP 13 – Flew the Coop Team Interview

Have you heard of (and bought) Flew the Coop yet, a new iOS game? Well, you should if you haven’t!

We have the developers behind the barn, Jason Kaplan, and Damian Sommer. Jason is the founder of Game Prototype Challenge, and Damian is an indie extraordinaire. Releasing their first collaborated iOS game together, we go in-depth on how it came to be, and some of the problems they experienced during development. If you’re planning to create an iOS game yourself, this EP is for you!

Show them some support, spread the word. Mom bloggers, you know what to do. You can buy Flew the Coop here. It’s only $1.

Listen to the EP here, or on iTunes.

P.S. We have a twitter account @TOindieguys , and a Facebook Page here.

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