Coincidentally, WordPlay is happening the day after the Playstation 4 release. Unlike the latest-and-greatest console, our festival of writerly games features more polysyllables than polygons.
We have recently confirmed that Miguel Sternberg will be hosting the in-discussion-with portion of the festival, as well as that we will have the world première of the latest Kentucky Route Zero release: the intermission between Acts 2 and 3, entitled ”The Entertainment.” It will be available to experience via the Oculus Rift virtual reality goggles during the festival, and prominently features (spoiler alert!) a brick sandwich.
Saturday, Nov. 16th from 12-5pm
Toronto Reference Library
789 Yonge St. at Bloor
Writerly Games Showcase
20+ games will be available for the public to play exploring a broader range of human experience than most think possible in games. Some games made by many people, and some by a single person; classic parser text games, hypertext multimedia pieces, and those using new interactive fiction techniques; games made by local people (some attending their games) and games made by exotic international creators.
Panel: Where Prose Meets Play
A panel investigating the intersection between books and games, by people who have one foot in both worlds: webcomic writer Ryan North (To Be or Not to Be, Dinosaur Comics), Hugo-award winner Peter Watts (Crysis 2 novelization), game & comic creator Rachel Kahn (By Crom!), and author/illustrator/game maker Matt Hammill (Sir Reginald’s Logbook, Lovers in a Dangerous Spacetime). Moderated by novelist and game maker Jim Munroe.
Discussion: Kentucky Route Zero
Hand Eye Society co-founder Miguel Sternberg (They Bleed Pixels) sits down with the Chicago-based creators of Kentucky Route Zero, a magical realist point-and-click adventure game with Flannery O’Connor influences that’s charmed the festival circuit (Independent Games Festival, Indiecade). Miguel will be asking Jake and Tamas thoughtful questions posed by the community.
Workshop: Make Interactive Fiction with Twine
Toronto game developer Christine Love (Analogue: A Hate Story, Hate Plus) will be leading a workshop for beginners to learn how to use Twine. This easy-to-use tool allows people to make games that work in the browser without using code, and has opened up game making for a larger, more diverse community. Many of our Showcase games this year were made with Twine — give them a try, then give Twine a try yourself!
We are looking for volunteers to help attendees with the games, and for someone to document the event via photo or video. Get in touch for details!