Those of you who caught the Level Up student showcase earlier this month may have seen projects by Humber College’s Game Programming students. Those projects were still in-progress during the show, because Humber’s program stretches on a little longer than the Universities’.
But now, you can put a fork in them, cuz they’re done! Catch the Humber College Game Programming student showcase on Monday April 23rd starting at 6PM. The best news is that you don’t have to cross the river to attend: they’re bringing the games downtown to the the ING Direct Cafe at 221 Yonge.
Here’s a map
And here’s a list of the games you’ll see during the event:
6pm – Introductions
6:30pm – 7pm – Series of 5 minute presentations
- Stephanie: Sheep Sweep (ActionScript, Away3D)
A herding game where the player’s goal is to realistically drive a flock of sheep across a field of obstacles
and into pens.
- Jordan: The Pool (Ogre, Bullet, C++)
Guide a pair of robots with different abilities, getting them to cooperate in order to defeat enemies and solve puzzles.
- Devon: Planet Towor (UDK, UnrealScript)
A tower defense game in which the user must fend off increasingly difficult waves of enemies by upgrading and strategically placing towers.
- Kyle: Block Academy (Unity, C#, Objective C)
An augmented reality puzzle game in which users build shapes in 3D space by positioning a series of differently behaving blocks.
An FPS shooter that’s based inside a computer game. The player has to fight their way out of the game.
7pm – 7:30pm – Break and student demos
7:30pm – 8pm – Series of 5 minute presentations
- Jaleel: Capstone Temple (UDK, UnrealScript, ActionScript)
An action RPG in which the hero must pass through an ancient temple facing new enemies he has never
seen before and passing tests in order to reach the temple guardian.
- Wayne: Robot Sergeants (Ogre, Bullet, C++)
A third-person shooter where robots seek to destroy each other using guns!
A flight race game where two players compete with each other based on how many rings they collect in
a limited time.
- Stephen: Tank Commander (OpenGL, C++)
A 3D real time strategy game where the player commands their tanks to destroy the enemies.
Battle your way through demons in this first-person action RPG.
8pm – 8:30pm – Break and student demos
8:30pm – 9pm – Series of 5 minute presentations
- David: Bullet Server (Ogre, Bullet, C++)
Multiplayer Doom combined with Mario Kart Battle mode.
- Derek: Ballin’ (OpenGL, Cocos2D, Box2D, C++, Objective C)
A charming and addictive physics puzzler.
- John: Quarantine T.O. (XNA, C#)
A top-down shoot ‘em up zombie apocalypse survival game.
- Daniel: Teleportals (DirectX9, Havok, C++)
A portal puzzle game.
9pm – Closing remarks