IGDA Toronto GDC Round-Up
When: Monday, March 14th – 7:30pm presentation begins
What: IGDA Toronto Presentation Night – GDC Round-Up
Where: Metro Hall, 55 John Street, Room 308
Entry: Free
RSVP: toronto@igda.org (not mandatory, but greatly appreciated!)
*Social to follow at Elephant & Castle at ~9pm (212 King St. W).
GDC Round-Up
2011 marks the 25th Anniversary of the Game Developers Conference. Please join IGDA Toronto in welcoming some local guest speakers who will be sharing their experiences at this year’s conference in San Francisco.
Billy Matjiunis – 2nd year Game Development student at George Brown College
Specializing in 3D Art and Animation, Billy currently works as an artist for the Research and Innovation department at George Brown, as a Peer Tutor, and also helps to run the school’s ‘Game Developer’s Club’, where he is the V.P. of Promotions and Publications. He was awarded a scholarship by the IGDA to attend GDC 2011, being one of three students in Canada to be selected.
Jim McGinley – Main guy at Bigpants
Feared by the weak, worshipped by the illiterate, ignored by the masses.
Making games is in our jeans.
Mark Rabo – Co-founder of local games festival Gamercamp
Photographer, videographer, storyteller, entrepreneur, Gamercamp co-founder, experience seeker, believer in true love, and down for whatever.
Patrick Redding – Game Director at Ubisoft Toronto
Prior to moving to Toronto, Patrick spent five years at Ubisoft’s award-winning Montreal studio, notably as narrative designer on FarCry 2 and as co-op game director on Splinter Cell: Conviction. Previously, he was creative director at Vancouver-based Blast Radius where he developed web and video campaigns for clients such as Nintendo, Sony, EA and Activision. Patrick’s career encompasses 15 years of graphic design, creative direction in interactive media and traditional advertising as well as commercial directing and independent filmmaking.
Jaime Woo – Co-founder of local games festival Gamercamp
Besides co-founding Gamercamp, Jaime is also a writer, a digital filmmaker, and an avid cheerleader of the awesome independent games community in Toronto. He is working on his first physical game, currently titled in Spatial, and is co-creating a board game, which is untitled, but that he promises will be kickass. He has owned a system from every generation from 2600 on, and still thinks the Dreamcast and Gamecube were the most fun systems around.