Queasy Games Looking For Yet Another Programmer

Hey, so we’re looking for yet another programmer to help us on our game.  This time, we’re looking for someone to help out with gameplay programming instead of engine work.  Interested, or know anyone interested?  Contact me!  jon.mak@queasygames.com

This is a paid position.

Here’s the official job posting:

Queasy Games is Canadian developer Jonathan Mak, sole creator of the IGF award winning, PS3 and PC title, Everyday Shooter.  Since then, Mak has teamed up with musician I Am Robot And Proud to work on an unannounced game project.

We are currently seeking a programmer to work closely with a game designer in prototyping gameplay ideas and UI.  The scope of this work will be implementing entity designs and behaviours along with gameplay systems to support interactions between game elements, visuals and music.

Our ideal candidate:
– Has created work demonstrating skills in programming game logic, entity behaviours, and UI.  This work could have been developed either in the industry or independently.
– Is excited to work on games with a progressive vision, style and character
– Works well in small teams
– Is experienced in leveraging an existing code base to quickly implement new ideas
– Learns quickly and is willing to work under someone else’s direction
– Has an interest in music and/or music software

The position will start out as part-time with a possibility of becoming a fulltime position in downtown Toronto.

Interested?  If so, please email Jonathan Mak at jon.mak@queasygames.com

Thanks!

Queasy Games is Canadian developer Jonathan Mak, sole creator of the IGF award winning, PS3 and PC title, Everyday Shooter. Since then, Mak has teamed up with musician I Am Robot And Proud to work on an unannounced game project.

We are currently seeking a programmer to work closely with a game designer in prototyping gameplay ideas and UI. The scope of this work will be implementing entity designs and behaviours along with gameplay systems to support interactions between game elements, visuals and music.

Our ideal candidate:

– Has created work demonstrating skills in programming game logic, entity behaviours, and UI. This work could have been developed either in the industry or independently.

– Is excited to work on games with a progressive vision, style and character

– Works well in small teams

– Is experienced in leveraging an existing code base to quickly implement new ideas

– Learns quickly and is willing to work under someone else’s direction

– Has an interest in music and/or music software

The position will start out as part-time with a possibility of becoming a fulltime position in downtown Toronto.

Interested? If so, please email Jonathan Mak at jon.mak@queasygames.com