Category: Project

The Games and People of Artsy Games Incubator: Animation Edition

Cathy and Tim and Matt

The Artsy Games Incubator: Animation Edition was a 6-week game making workshop for animators that we ran a few months back.

Check out the video about it that includes gameplay footage of the games that the participants made as well as shots of their TAAFI panel.

Then download their games and play them yourself!

The next Artsy Games Incubator is for writers and will be starting very soon. If you’re not already, make sure you’re subscribed to the Hand Eye email updates for info on how to apply.

crumbquest

CrumbQuest (Lilja Hlín Pétursdóttir) Download (30.8m, cross platform .swf)


 

keys

Keys (Debbie Yu)
Download (4.7m, Windows .exe)


 

dreamwarrior

Dream Warrior (Paloma Dawkins)
Download (37.5m, Windows .exe)


 

wizards

Wizards of Trinity Bellwoods (Christopher de Castro)
Download (7.6m, Windows .exe)


futility
Futility (Mike McDonnell)
Download (7.2m, cross platform .swf)


Thanks much to the mentors, our partners, the instructors and the participants themselves for sharing the betas of their games.


 

Artsy Games Incubator at Toronto Animated Arts Festival International

art by Matt Hammill
We are delighted that the participants of our Artsy Games Incubator: Animation Edition will be discussing their brand new games for the first time at TAAFI next week!
The games will also be available to play in the free Maarket during the festival.
June 15, 2014 at 4:30 PM
Six animators, six weeks, six video games! Come see the results of the Hand Eye Society’s ARTSY GAMES INCUBATOR: ANIMATION EDITION, a workshop where animators bring their unique talents and creativity to an interactive medium for the first time. During the six week program participants were given access to game-making tools, guest mentors, and community resources. On this panel, the participants (Paloma Dawkins, Christopher de Castro, Virpi Kettu, Mike McDonnell, & Debbie Yu) will showcase their final projects and talk about the process of game creation, as well as the challenges and rewards of applying an animator’s skill set to a different mode of storytelling. This is the start of several workshops aimed at introducing artists from different backgrounds to the creative possibilities of video games. Moderated by Sagan Yee and Matt Hammill, with the generous support of the Toronto Animated Image Society and the Ontario Arts Council.
Also of interest to game enthusiasts…
14_022_GrandTheftAuto.fd9f936a1defa0f00a598798f5161652
June 14, 2014 at 3:00 PM
Former ROCKSTAR GAMES cinematic director/director of production Navid Khonsari who worked on the GRAND THEFT AUTO, franchise games, MAX PAYNE, and The WARRIORS, has now co-founded his own company iNK Stories and is in development of a new game franchise titled 1979 REVOLUTION THE GAME, based on the events surrounding the Iran Revolution. Listen to insights on how he handles creating video games based on real life events and unparalleled impact it can have as a new form of entertainment is not only groundbreaking, but the inevitable next step for our industry.
Check out the rest of the TAAFI talks, screenings and workshops!

Apply to Artsy Games Incubator: Animation Edition

AGI: Animation Edition

The Artsy Games Incubator: Animation Edition is a 6-week game making workshop for animators! The program is focused on artists with animation backgrounds who are interested in the creative possibilities of videogames, but who have little to no experience with programming or game making software. Participants will each make their own game, while being introduced to tools, guest mentors, and community resources that will further their exploration of the interactive medium. At the end of the program, they will also have the opportunity to showcase their work at TAAFI (Toronto Animation Arts Festival International) in June 2014. By making videogame creation more accessible to a wider variety of artistic practices, AGI: Animation Edition hopes to continue the exploration of game art beyond 8-bit pixels and ultra-realistic CGI, into more diverse and expressionistic territory.

PROGRAM DETAILS
Number of participants: 6
Cost: FREE!

Toronto Animated Image Society
1411 Dufferin St, Unit B (just north of Dupont)
Runs every Thursday from APRIL 3 to MAY 8 (6 sessions)
6:30 – 9:30 pm
Coordinators: Matt Hammill (Asteroid Base) and Sagan Yee (Hand Eye Society)
Contact: sagan@handeyesociety.com

CLICK HERE TO APPLY

Please fill out this form by March 26.  We will select and inform our 6 applicants in the last week of March, before the first session on April 3.

No programming experience is needed, although some familiarity with computers and digital art-making software such as Adobe Photoshop may help. We are primarily looking for applicants with prior experience in animation and basic knowledge of its fundamentals, though there are no restrictions on the visual styles and techniques practiced. If you have any questions, please contact program coordinator Sagan Yee at sagan@handeyesociety.com.

Historical Note: While the original Artsy Games Incubators (2007-2009) involved any kind of artists, this new AGI series will focus on specific artforms. Animation is the first, and a writing-focused incubator will follow in the fall. Subscribe to the HES mailing list if you’d like updates or hear how to apply.

This program was made possible by a grant from the Ontario Arts Council. The artwork above was created by Matt Hammill.

AGI: Animation Logos

Torontrons at the Art Gallery of Ontario

Photo: Nick Kozak

As this Toronto Star article reports, our iconic indie arcade cabinets are now available for free play to the public in the AGO’s Community Gallery as a part of an exhibit called AGO: Artsy Games Organizing. It also features infographics showing the world-wide spread of the Torontron idea and a timeline of Toronto’s game community over the past five years.

You can check out the exhibit at the Fancy Videogame Party, if you were lucky enough to get tickets to our birthday bash before they sold out last week. If not, access to the Weston Family Community Gallery is free during AGO hours and the exhibit runs until March 21st. (And feel free to come by the Artist-In-Residence Studio down the hall to say hi!)

We’re currently taking applications for venues to host the cabinets after that. We’re also looking at upgrading the hardware, so if you have an old PC you’d consider donating please get in touch.

Tickets are still available for the final game-related AGO event, Meet the Artists: Jim Munroe, Mark Connery & Jonathan Mak.

Photo: Nick Kozak, Toronto Star

Game Curious Photos and Recap

[The Hand Eye Society has received multi-year funding to expand our Game Curious game literacy program with partner support provided by Art Starts and the Ontario Trillium Foundation.  We are currently researching neighbourhood site options for our next cycle, which will be in the fall, and welcome any suggestions. Below is program facilitator Sagan Yee's recap of our first iteration of the program. For more details see the project page.]

Game Curious had a successful 6-week run at the Academy of the Impossible in the Junction Triangle, from Oct. 5 – Nov. 9 2013. It was an outreach program that aimed to “explore the untapped art of video games, for people who don’t necessarily identify as gamers”. The purpose of the program was to offer a wide variety of people the opportunity to learn more about the medium and/or the local gaming community, and to provide a space where participants could explore the medium on their own terms, through hands-on playing and discussion. 

Each 2-hour session consisted of an open-play segment, in which participants played a variety of computer, console and arcade games based on a simple theme, followed by a group discussion period. The average attendance rate for the sessions was around 22, with a record 40+ people coming out to the last session!

The participants’ interests in and experience with video games varied widely (one could even say they were all on a personal gaming “Journey”, as in the above photo). Some people had played many games in their childhood, and were revisiting the medium after a long absence. Some did not play games very often, but were still interested in the cultural, educational or academic possibilities of the medium. Some played a wide variety of games, but were unfamiliar with the existing video game community or felt uncomfortable with the lack of inclusiveness in certain gaming groups. I tried to facilitate this variety of backgrounds through the combination of play and discussion.

Some of the themes included: Games set in Toronto (City Council Chaos, Stay Mayor, Snow, Psychlepath), education in games (Minecraft in the Classroom, Oregon Trail), making games using programs like Stencyl and RPG Maker (one of our most popular sessions), and games with a social justice focus (another very popular topic). The final session was loosely themed “Community” and was basically just a big party with a ton of different games, most of which were made in Toronto!

There were games involving cooperation and teamwork…

(Lovers in a Dangerous Spacetime)

…and games of competition and physical movement.

(Johann Sebastian Joust)

From retro consoles and classic SNES games…

(Thanks, Ken C!)

…to homegrown indie games inside an arcade cabinet…

(Torontron: Twin Stick edition)

…to the latest in virtual reality headgear!

(Double Blind for the Oculus Rift)

I even got a thank-you card signed by some of the participants! You can also tell by the sticker on my shirt that there was another video game event earlier that day, run by the excellent Toronto organization Dames Making Games (which you should definitely check out if you are interested in programs similar to Game Curious).

The Game Curious after-hours crew! Such dedication!

Finally, if any of the participants are reading this, I want to say that it was an absolute pleasure to meet you all, and I am so grateful for your enthusiasm, your ideas, and your curiosity. I hope Game Curious was as fruitful an experience for you as it was for me, or at least entertained you in some small way during those rainy Saturday evenings. I hope that you will continue to explore and find things about videogames that interest you, and if I can continue to be of any help in helping you along that journey, please get in touch. Whether it’s playing games, making them, critiquing them, or simply using them to expand your social horizons, there are an infinite number of ways to engage with this medium, and still more yet to be discovered.

 Videogames are for everyone. Especially you!

I’D LIKE TO THANK THE ACADEMY:
Yasin Farzanali was my program assistant, and was invaluable in helping me run tech and troubleshoot. He also sourced food, games, equipment, and even people depending on the requirements of each session, which took an enormous amount of stress off me. Additional thanks to Michael Janzen, Kim Koronya, Randal Ball, Ken Cho, Daniel Case, Krystle Mckenzie, Matt Hammill, Dave Murphy, the fine folks at Bento Miso, and everyone else who volunteered their time or donated equipment to the cause! Whether it was getting snacks, lending games and controllers, handing out flyers or cleaning up afterward, every action of support was greatly appreciated, and the program would not have been the same without you guys!

Finally, special thanks to Jim Munroe (Hand Eye Society), Emily Pohl-Weary (Academy of the Impossible), Diaspora Dialogues and the Ontario Trillium Foundation for allowing me to put together this program and for providing resources and support. You can find the original page and callout poster for this program here on the Impossible Arts website.

GAMES PLAYED DURING THE FINAL SESSION:

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