Category: Project

How You Can Help the Game Curious? Program

gamecuriouslogo

“What kind of movies do you like?”

“I don’t like movies. Too violent.”

Sounds silly, right? But that conversation happens all the time, just with “games” instead of “movies”. Lots of people confuse a single well-known genre with the totality of the medium.

But we believe there’s a game for everyone, just like there’s a book for everyone. Not everyone is an avid reader, but thanks to a cultural literacy around books, pretty much everyone has an appreciation for them.

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Game Curious? is a game literacy program to help people become familiar and comfortable with games. People who have never identified as gamers, but who are none-the-less interested in exploring the breadth of expression currently blossoming in games.

If you are reading this, you are probably familiar and comfortable with games! But you can still participate:

Bring a game curious friend (or two) to our first session.

Your game curious friend is perhaps that friend whose eyes don’t glaze over when you talk about a game you like. Whose eyes linger on the games on your phone. Maybe it’s your aunt, or a cousin, your boyfriend, or the friend who’s up for doing anything so long as it’s interesting.

Half of each session people get to play a selection of games, and the second half is a discussion about those games. Sagan Yee, who ran the last amazing Game Curious? program as well as our recent Artsy Games Incubator, is curating and coordinating again.

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It starts Saturday Sept. 13 and runs for six weeks. Here are the details:

Saturdays 1-3pm
Toronto Reference Library
(Browsery, Main Floor)
789 Yonge St. (Bloor-Yonge subway station)
FREE!
Recommended for ages 16+
Facebook Event

More information and an optional registration here.

If you have any questions, email Sagan!

 

Free Gamemaking Incubator for Writers, One Week to Apply

AGIWritingEdition

The Artsy Games Incubator: Writing Edition is focused on writers of all stripes — novelists, journalists, bloggers, scriptwriters, zinesters, poets — who are interested in the expressive possibilities of videogames, but who have little to no experience with programming or gamemaking software. Meeting once a week for six weeks, participants will be introduced to tools, guest mentors, and community resources that will further their exploration of the interactive medium. By the end each will have made their own game.

After the program, they will also have the opportunity to showcase their work at WordPlay Festival of Writerly Games in Toronto as well as submit to the international Interactive Fiction Competition, now in its 20th year. By making videogame creation more accessible to a wider variety of artistic practices, AGI: Writing Edition hopes to continue the exploration of game art beyond stereotypical characters and action-driven plots into more diverse and expressionistic territory.

Our previous incubator focused on animators, and you can check out their games and video documentation here. (Please note that in contrast to these games, the games produced by the Writing Edition participants will be mostly text-based.)

PROGRAM DETAILS
Number of participants: 6
Cost: FREE!

Story Planet
1165 Bloor Street West (near Dufferin), Toronto
Runs every Wednesday from August 20 to September 24 (6 sessions)
6:30 – 9:30 pm
Coordinator: Novelist, filmmaker, and gamemaker Jim Munroe
Contact: jim@handeyesociety.com

Please fill out this form by August 13, midnight.
Update: applications are closed. We will select and inform our 6 applicants by August 15th.

No programming experience is needed, although some familiarity with computers will help. We are primarily looking for applicants with fresh writing styles and sensibilities we haven’t seen in games before, and while past experience is useful to note there are no particular requirements regarding publication.

Historical Note: While the original Artsy Games Incubators (2007-2009) involved any kind of artists, this new AGI series will focus on specific artforms. Subscribe to the HES mailing list if you’d like updates or hear how to apply to future incubators.

The Artsy Games Incubator is a Hand Eye Society initiative made possible by a grant from the Ontario Arts Council. The artwork above was created by Matt Hammill.

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The Games and People of Artsy Games Incubator: Animation Edition

The Artsy Games Incubator: Animation Edition was a 6-week game making workshop for animators that we ran a few months back.

Check out the video about it that includes gameplay footage of the games that the participants made as well as shots of their TAAFI panel.

Then download their games and play them yourself!

The next Artsy Games Incubator is for writers and will be starting very soon. If you’re not already, make sure you’re subscribed to the Hand Eye email updates for info on how to apply.

crumbquest

CrumbQuest (Lilja Hlín Pétursdóttir)
Download (30.8m, cross platform .swf)


 

keys

Keys (Debbie Yu)
Download (4.7m, Windows .exe)


 

dreamwarrior

Dream Warrior (Paloma Dawkins)
Download (37.5m, Windows .exe)


 

wizards

Wizards of Trinity Bellwoods (Christopher de Castro)
Download (7.6m, Windows .exe)


futility
Futility (Mike McDonnell)
Download (7.2m, cross platform .swf)


Thanks much to the mentors, our partners, the instructors and the participants themselves for sharing the betas of their games.

Artsy Games Incubator at Toronto Animated Arts Festival International

art by Matt Hammill
We are delighted that the participants of our Artsy Games Incubator: Animation Edition will be discussing their brand new games for the first time at TAAFI next week!
The games will also be available to play in the free Maarket during the festival.
June 15, 2014 at 4:30 PM
Six animators, six weeks, six video games! Come see the results of the Hand Eye Society’s ARTSY GAMES INCUBATOR: ANIMATION EDITION, a workshop where animators bring their unique talents and creativity to an interactive medium for the first time. During the six week program participants were given access to game-making tools, guest mentors, and community resources. On this panel, the participants (Paloma Dawkins, Christopher de Castro, Virpi Kettu, Mike McDonnell, & Debbie Yu) will showcase their final projects and talk about the process of game creation, as well as the challenges and rewards of applying an animator’s skill set to a different mode of storytelling. This is the start of several workshops aimed at introducing artists from different backgrounds to the creative possibilities of video games. Moderated by Sagan Yee and Matt Hammill, with the generous support of the Toronto Animated Image Society and the Ontario Arts Council.
Also of interest to game enthusiasts…
14_022_GrandTheftAuto.fd9f936a1defa0f00a598798f5161652
June 14, 2014 at 3:00 PM
Former ROCKSTAR GAMES cinematic director/director of production Navid Khonsari who worked on the GRAND THEFT AUTO, franchise games, MAX PAYNE, and The WARRIORS, has now co-founded his own company iNK Stories and is in development of a new game franchise titled 1979 REVOLUTION THE GAME, based on the events surrounding the Iran Revolution. Listen to insights on how he handles creating video games based on real life events and unparalleled impact it can have as a new form of entertainment is not only groundbreaking, but the inevitable next step for our industry.
Check out the rest of the TAAFI talks, screenings and workshops!

Apply to Artsy Games Incubator: Animation Edition

AGI: Animation Edition

The Artsy Games Incubator: Animation Edition is a 6-week game making workshop for animators! The program is focused on artists with animation backgrounds who are interested in the creative possibilities of videogames, but who have little to no experience with programming or game making software. Participants will each make their own game, while being introduced to tools, guest mentors, and community resources that will further their exploration of the interactive medium. At the end of the program, they will also have the opportunity to showcase their work at TAAFI (Toronto Animation Arts Festival International) in June 2014. By making videogame creation more accessible to a wider variety of artistic practices, AGI: Animation Edition hopes to continue the exploration of game art beyond 8-bit pixels and ultra-realistic CGI, into more diverse and expressionistic territory.

PROGRAM DETAILS
Number of participants: 6
Cost: FREE!

Toronto Animated Image Society
1411 Dufferin St, Unit B (just north of Dupont)
Runs every Thursday from APRIL 3 to MAY 8 (6 sessions)
6:30 – 9:30 pm
Coordinators: Matt Hammill (Asteroid Base) and Sagan Yee (Hand Eye Society)
Contact: sagan@handeyesociety.com

CLICK HERE TO APPLY

Please fill out this form by March 26.  We will select and inform our 6 applicants in the last week of March, before the first session on April 3.

No programming experience is needed, although some familiarity with computers and digital art-making software such as Adobe Photoshop may help. We are primarily looking for applicants with prior experience in animation and basic knowledge of its fundamentals, though there are no restrictions on the visual styles and techniques practiced. If you have any questions, please contact program coordinator Sagan Yee at sagan@handeyesociety.com.

Historical Note: While the original Artsy Games Incubators (2007-2009) involved any kind of artists, this new AGI series will focus on specific artforms. Animation is the first, and a writing-focused incubator will follow in the fall. Subscribe to the HES mailing list if you’d like updates or hear how to apply.

This program was made possible by a grant from the Ontario Arts Council. The artwork above was created by Matt Hammill.

AGI: Animation Logos

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