Until June 1st, 2013, videofag and TeamVector invite you to submit work that relates to the theme “Queer Arcade.” The exhibition will be a pop-up arcade taking place at videofag in Toronto, Ontario July 27-28, with a reception on the evening of the 27th.
We are open to works that address the theme “Queer Arcade” in unexpected ways. Feel free to submit video games made for any platform, experimental GAYmes, Queering of traditional games, ROM hacks, machinima, board games, RPGs, card games, arcade ephemera, and works in any other medium that address the the theme of Queerness in video games.
Last Friday’s Toronto Long Winter was pretty awesome, and for proof check the vid. DJ Finish Him rocked the Pianocade keytar style. There were hundreds of folks out for the multi-stage, multi-disciplinary artsplosion, which included They Bleed Pixels splattered big on the wall, and Dyad tunnelling through it. Many of the indie music kids were game-curious but unfamiliar with indie games, and luckily we had an army of volunteers to help them out: much thanks to Cody, Jevi, Patrick, Giancarlo, Kaitlin, Kelsi, and Yasin for being great game ambassadors.
Hand Eye member and Gamercamp publicity lead Emily Claire Afan writes:
We’re giving HES blog subscribers a 15% discount! When they go www.gamercamp.ca to buy tickets, they can enter the code: “handeye”
We’d totally love to see some HES members out at our Phoenix Wright: Ace Attorney screenings. We have two, one early on Halloween night (7 p.m.) so people still have time to go out and party after, and the second screening closes out Gamercamp on Nov. 4
We’re also super excited about our speaker line-up, which includes international Dean Hall (DayZ) in his North American exclusive talk, Mary DeMarle (Deus Ex: Human Revolution), Pat Redding (Ubisoft Toronto) and familiar Hand Eye friends Kenneth Yeung (Super TIME Force), Shawn McGrath (Dyad) and Jon Mak (Sound Shapes).
Remember the Comics vs Games project last spring where we teamed up indie comic artists and game makers to create a bunch of small games? Well Gamasutra has written a great in-depth article on the project including interviews with the participants:
“Steve Manale admits he is not much of a “game guy.” He owns a Wii, and somewhere he might still have an old Gamecube he managed to spill paint on. He works with lines all day, but they’re filled with colors, not code.