Torontron High Roller debuts at TCAF!

We’re happy to announce the Torontron High Roller! A companion cabinet to the original Torontron and what may be the first multi-game indie arcade box with a trackball! It’s making its debut at TCAF, the Toronto Comic Arts Festival, May 7th-8th.

More on other great game content at TCAF after, but first the High Roller details!

Still showing some of its original roots as a Gimmie a Break pool game cabinet we've modified it with more buttons for left and right handers.

The cabinet features five local games as well as a sixth international guest slot for notable games by developers outside Toronto. The inaugural launch games are:

  • Shlongg by notsoft is a really great evolution of the old Arkanoid/Breakout paddle games. Only with alien bosses, crazier power-ups and tunnel racing between levels. It’s a real joy to play with a trackball.
  • Gesundheit! by Matt Hammill is a puzzle/stealth game with beautiful hand-drawn artwork, pigs, snot and an utterly charming sound track. It was a finalist in the 2008 IGF Student Showcase.
  • Airshot Scott by Entelechynt is a game where you disarm bombs by juggling them with bullets. It was created at last year’s Toronto Indie Game Jam.
  • Strategic Oil Reserve by iteration GAMES is a classic style arcade game that uses its old school difficulty to comment on the inevitable results of peak oil. Much in the same way its inspiration, Missile Command, reflected on nuclear war and M.A.D.
  • Star Fall High Roller by Golden Gear is an insanely fast racing game where you keep a falling star aloft for as long as possible by collecting dreams. Originally designed for the Experimental Gameplay Competition’s “high velocity” theme, this is a new and improved version built just for the High Roller.

Our first International Guest Game is Calamity Annie by Auntie Pixelante (aka Anna Anthropy). It’s a wild west quick draw shooting game with a romantic subplot and great big blocky pixels. A novel addition to this version is the high score reward which lets the top player make their mark by drawing a picture in bullets.

There are also rumors of a secret seventh game, however we can neither confirm nor deny that it exists.

More Torontron cabinets are on their way as we refit the cabinets from the Nuit Blanche Arcadian Renaissance event for multiple games. Big thanks to Jph of iteration GAMES (for the skills) and Site 3 (for the tools) needed to modify the cabinet buttons and to Jph again for putting together the cabinet in the first place.

Other HES Games at TCAF

Along with the cabinets we’ll have three demo stations set up with games by Golden Gear, Big Pants and Spooky Squid including a few making their first playable appearance at the show. It’s a great chance to get a sneak peak of upcoming games by local developers, play some of their back catalog and chat with the creators. Writer of many fine words about games Mathew Kumar will also have his excellent exp. zine for sale at our table.

Less local, but sure to be of interest to many Hand Eye members the indie game culture shop Attract Mode will also be at the show!

They’ll be selling a selection of their usual assortment of game culture goodness, zines, comics, chiptune CDs, shirts and prints (or whatever subset of these they manage to get across the border). Debuting at the show are new Giant Robot prints by Farel Dalrymple, Hilary Florido and a Game Boy zine by Nick Maynard. The TCAF booklet will also feature an exclusive Attract Mode illustration by Maré Odomo, probably best known for his deeply melancholic ”Letters to an Absent Father” Pokemon comics.

They’ll also have the last few remaining issues of the current printing of Life Meter Comics which I pimped last year. They’re full of amazing fan comics by comic artists, animators and illustrators. (Full disclosure: I have a Lovecraft-meets-Jet Grind Radio piece in issue 2, however the comics really are great… and my section can be removed to increase the street value.)

The Attract Mode table is manned by Matthew Hawkins of Fort90 so look for the table listed under his name to find it. He’ll also have all four issues of his Fort90 zine for sale. Number four FORT90ZINE4ANSWER is debuting. Issue three describes his experience as a game designer at a major game company. The second and most popular is all about the game scene in NYC and the first issue is being discontinued so grab it while you can!

Other tables at TCAF likely to be of interest to HES folks:

There are probably a ton of others, go check out TCAF’s full listing for all of them.

Toronto Comic Arts Festival

Saturday May 7th, 9am-5pm
Sunday May 8th, 11am-5pm

@ Toronto Reference Library
789 Yonge St., Toronto, Canada
416-533-9168
Admission to TCAF is Free.


Hate Comics But Like Making Things?

Our friends at Site3 are involved with the Mini Maker Faire the same weekend as TCAF and Shawn McGrath will have his game Dyad playable on The Machine — a hand-built motorized arcade machine that really has to be seen to be believed.

Dyad – THE MACHINE from Shawn McGrath on Vimeo.

There’s also a chance the orginal Torontron Classic will be making an appearance at the Faire. Attend both, collect them all!

Toronto Mini Maker Faire – May 7th-8th – Evergreen Brickworks

Site3 Portal 2 Launch Party!

The fine folks at the Site3 coLaboratory are hosting a public Portal 2 launch party with a decidedly maker twist. Along with the game running on projectors they’ll have laser carved wooden companion cubes (yes they have a laser!) and other portal related electronics/crafts.   It’s a great chance to check out their crazy mad scientist lab and play Portal 2!

Thursday April 21, 7pm.
718R Ossington Ave (look it up, it’s more hidden then the unit bar!)

More info on the Site3 Blog

Toronto Indie Guys Podcast

I found out last week that Toronto now has a podcast devoted to local indie games! It’s put together by two George Brown gaming students Arthur Marris and Max Brown and covers the Toronto indie game scene in quite a bit of detail.

Here’s the full episode list, however you might want to start with the latest and most polished episode 5 which covers both the IGDA Game.Set.Match event and the last Hand Eye Social.

If you’re secretly doing something awesome related to indie games or gaming arts and culture in Toronto, let us know!   We will hunt you down eventually, but it’s way easier if you let us know.

Social #11 – Feb 17th


At the Unit Bar, 1198 Queen St W. (map)
On February 17th, 2011, 7PM

“Pancakes vs. Prototypes”
- Jason Kaplan (Game Prototype Challenge) and Damian Sommer (Griddle Jam)
Ever make a game in a week? What about in four hours? Through two very different game jams, Jason and Damian explore the concept of rapid prototyping, the benefits and difficulties of extremely short-term deadlines, the output of their jams, and the spawning of collaboration.

“Making A One Button, Skill Based Party Game That Doesn’t Suck”
- Miguel Sternberg and Andrew Pilkiw (Spooky Squid Games)
What makes a good skill based party game?  How do they differ from hardcore competitive games? Can you make one with only one button? Miguel and Andrew discuss the creative process behind The Night Balloonists, showing sketches, early versions and tests including their secret level making tool: Photoshop and a 2D wind tunnel!

Freeplay: The Night Balloonists!
After the talks play the Night Balloonists on the projector using a custom controller with four big oversized buttons built by Jonathan Seguin and Tino Kapetaneas specifically for the game!

COME OUT AND BRING FRIENDS! Like all our socials, this event is free and open to the public. Just show up!

Gamercamp inspires Game Prototype Challenge.

So this may be the coolest thing to come out of this year’s amazing Gamercamp event.  The Monday right after Gamercamp ended game dev Jason Kaplan started The Game Prototype Challenge and threw down its first mission on Twitter: make a game featuring ‘dreams’ and ‘collectables’ in a week.  A week later six games were submitted.  You can try them out here.

So now they want to do the same again just bigger and better! Game Prototype Challenge v2 will announce its theme Dec 13th.  It’ll be open to everyone not just Toronto folks so spread the word to game makers you know outside the city!

You can follow and submit games through their Twitter @GamePrototypeCh. If you don’t have twitter you can still take part through their webpage gameprototypechallenge.com

If you’re interested in learning more about how the challenge started, Village Gamer has a great little interview on it.

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